Since I installed 1.3.2 pre11 a week or so ago, I've got to say that I don't appear to be having any of the problems highlighted above, for either the models or the orbit paths.
I am currently using the "Open GL vertex program / Nvidea Combiners" render path.
I have altered some of the default
.cfg settings to;
Code: Select all
AntialiasingSamples 4
OrbitPathSamplePoints 800
RingSystemSections 800
I also have my driver settings for antialiasing set to
application controlled and have antialiasing switched on within Celestia.
Here's the details of the system I'm using ;
AMD Athlon 1800 256mb DDR:
256mb DDR Nvidea GeForce.FX5200 running on Nvidea 61.77 Drivers
WinXPHome:
FullScreen 1280x1024x32
regards,
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS