Fictional XYZ trajectory

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rthorvald
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Fictional XYZ trajectory

Post #1by rthorvald » 28.06.2004, 11:41

How to create a trajectory for objects in an imaginary solar system?
What tools is there to use for it?

I want to move an object into the system, then park it in an orbit.

-rthorvald

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selden
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Post #2by selden » 28.06.2004, 12:35

I don't know of any tools to do this. Horizons will generate xyz coordinates only for orbits within the solar system.

Maybe Tony Dunn, the author of Gravity Simulator, could be persuaded to create something like what you want.
Selden

jestr
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Post #3by jestr » 28.06.2004, 17:30

I'm not sure you can move an object from one system to another even with xyz,Jestr

Topic author
rthorvald
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Post #4by rthorvald » 28.06.2004, 19:44

jestr wrote:I'm not sure you can move an object from one system to another even with xyz,Jestr


Ok, thanks. Have to find some alternative, then. Too bad... I?m in the process of building this _huge_ addon, and it would have been a great detail.

-rthorvald

Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 21 years 1 month
Location: Norway

Post #5by rthorvald » 28.06.2004, 20:01

rthorvald wrote:Have to find some alternative, then


Hey, i discovered something very interesting: i placed Galileo XYZ and SSC in my fictional solarsys, and it ran there!

This means one can use our real solar system as a model, calculate where things should go, and just move the data and objects to the fictional one afterwards. Now, same problem as before, i have to learn how to read and write XYZ data...

-rthorvald


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