what new features

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what new features

Post #1by Guest » 07.06.2004, 16:41

will the final release of 1.3.2 contain any noticible improvements. such as 3d nebulae using fog/gas effects?! or at least tru dynamic lighting that doesnt use a second texture layer for making shadows?!

chrisr
Posts: 62
Joined: 21.08.2003
With us: 21 years 2 months
Location: AZ

credit

Post #2by chrisr » 07.06.2004, 16:48

ill take credit for the previous post. in addition to my original questions. have you guys been working on random stars. what i imagine is that you could you equations to define the shape of a galaxy like andromeda and then have the stars generate within those boundaries along with random distances from eachother (no less that 4 away from eachother and i guess define a total number of stars). i guess you could also tell it how to handle density of stars (decreasing outward from the core) wowee
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Duck
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Joined: 03.06.2004
With us: 20 years 5 months
Location: Uta, near Cagliari, Sardinia, Italy

Post #3by Duck » 11.06.2004, 22:33

I think this new feature could help and seems very easy to add:

I'd like, with maximum verbosity, to see the coordinates of the selected objects (stars and dso), on the right upper corner of the screen, just following type, temp, magnitude, etc.


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