Well, I am happy to announce that my new
"Celestia Texture Foundry"
site now at least has a title page;-) and just a "little bit more"...
Here is the URL:
http://ennui.celestiaproject.net/~t00fri/texfoundry.php4
How do you like its "face"?;-)
You may even download already a few things (without any guidance/help
yet of course). Like my Jupiter texture with moving cloud belt, a nice recent true-color jupiter photo, Europa.png and my "fluffy" earth-clouds (see title-image!). Note,
however, that the clouds have a rather bright skyblue shading and
/urgently/ require this rather undefined dark-pale-gray-purple colour
of the sea in order to show the natural colour balance apparent in the
title image!
The galery displays just one image as a test;-)
As soon as CGI is activated, I can start to do the main part of the
coding...
Enjoy
Bye Fridger
A first glance on my
-
Topic authort00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 10 months
- Location: Hamburg, Germany
A first glance on my
Last edited by t00fri on 15.05.2003, 12:28, edited 1 time in total.
Hi t00fri,
congtat's for the new site. Here are my two cents in form of suggestions:
1) hierarchical menu for solar system, similar to that found in Celestia. This menu will contain pages/links for each planet/satelite where all stuff for that particular body are stored - different textures, solarsys.ssc settings, web-links, etc...
2) in every solar-body page, a special compare.ssc file, where only orbit-shifted instances of that body are stored. So, one can load 10 earths with 10 different textures/settings and can compare them in real time .
3) Tools page, with links to gimp, nvdxt, custom utilities etc.. and most important a special version of Celestia.exe dedicated for texture/parameters tunning. This version should allow some parameters from ssc to be dynamically changed (dialog+sliders) instead of reading them only from ssc file. For example these are: SpecularColor , SpecularPower , HazeColor , HazeDensity , Sky (color), CloudHeight, BumpHeight...
Well, sounds not too grandoman
congtat's for the new site. Here are my two cents in form of suggestions:
1) hierarchical menu for solar system, similar to that found in Celestia. This menu will contain pages/links for each planet/satelite where all stuff for that particular body are stored - different textures, solarsys.ssc settings, web-links, etc...
2) in every solar-body page, a special compare.ssc file, where only orbit-shifted instances of that body are stored. So, one can load 10 earths with 10 different textures/settings and can compare them in real time .
3) Tools page, with links to gimp, nvdxt, custom utilities etc.. and most important a special version of Celestia.exe dedicated for texture/parameters tunning. This version should allow some parameters from ssc to be dynamically changed (dialog+sliders) instead of reading them only from ssc file. For example these are: SpecularColor , SpecularPower , HazeColor , HazeDensity , Sky (color), CloudHeight, BumpHeight...
Well, sounds not too grandoman
-
Topic authort00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 10 months
- Location: Hamburg, Germany
Pixel wrote:Hi t00fri,
congtat's for the new site. Here are my two cents in form of suggestions:
1) hierarchical menu for solar system, similar to that found in Celestia. This menu will contain pages/links for each planet/satelite where all stuff for that particular body are stored - different textures, solarsys.ssc settings, web-links, etc...
2) in every solar-body page, a special compare.ssc file, where only orbit-shifted instances of that body are stored. So, one can load 10 earths with 10 different textures/settings and can compare them in real time ;).
3) Tools page, with links to gimp, nvdxt, custom utilities etc.. and most important a special version of Celestia.exe dedicated for texture/parameters tunning. This version should allow some parameters from ssc to be dynamically changed (dialog+sliders) instead of reading them only from ssc file. For example these are: SpecularColor , SpecularPower , HazeColor , HazeDensity , Sky (color), CloudHeight, BumpHeight...
Well, sounds not too grandoman ;)
Thanks. Most of your suggestions I had in mind to incorporate in a very similar fashion. The idea with the shifted orbit file is cute and should also be made available;-)
Bye Fridger
A first glance on my "Celestia Texture Foundry" site;-)
Hi Fridger,
Good job! Very good, indeed.
Here are my two cents:
#1. How about a link to the good GIMP tutorials, maybe spiced up by the most important explanations from your side?
#2. Please try to show up on the Celestia main nav bar with your new home. I suggested this for Bruckner to Chris once, but he was stucked in code at the time
Kudos and congrats,
Axel
t00fri wrote:Well, I am happy to announce that my new "Celestia Texture Foundry"
Good job! Very good, indeed.
Here are my two cents:
#1. How about a link to the good GIMP tutorials, maybe spiced up by the most important explanations from your side?
#2. Please try to show up on the Celestia main nav bar with your new home. I suggested this for Bruckner to Chris once, but he was stucked in code at the time
Kudos and congrats,
Axel