Enterprise....
-
Topic authorUranium-235
- Posts: 2
- Joined: 16.02.2002
- With us: 22 years 9 months
- Contact:
Enterprise....
Ok, I got this working. Problem is underneith it thiers a big hole in the shape, Same result when trying NCC 1701-D. Perhaps theirs a bug when using large 3ds meshes :|
-
- Site Admin
- Posts: 4211
- Joined: 28.01.2002
- With us: 22 years 10 months
- Location: Seattle, Washington, USA
Lots of 3ds models seem to have inconsistent triangle orientation. In these cases, the workaround is to duplicate all triangles in the model so that there's both a back and front facing version. Unfortunately, doubling the amount of geometry in a complex model makes it noticeably slower to render.
--Chris
--Chris