Feature Request: Overlay transparency control

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Topic author
maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Feature Request: Overlay transparency control

Post #1by maxim » 05.04.2004, 18:39

Another one (sorry).
There are cases when a texture overlay transports information which is needed in conjunction wich the underlaying texture. So a UI slider control that changes the transparency of that overlay from 0% to 100% could be very helpfull.

maxim

jestr
Posts: 612
Joined: 14.09.2003
With us: 21 years 2 months
Location: Bridgwater,UK

Post #2by jestr » 07.04.2004, 01:29

What about being able to have the overlay textures moving at different speeds relative to the planet texture underneath,this would be great for cloud effects especially with say Jupiter or other gas giants where each band of cloud would be a different overlay,Jestr

Topic author
maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #3by maxim » 07.04.2004, 16:50

That would be another request (I think I've already read of a similar one !?)

What I had in mind, was more related to informal textures - color coded, shade coded or similar.
You can think of cases for geological coloring, or crust partitioning, maybe possible landing corridors like the one for MER-A and MER-B, mapping status - the area already mapped by mars express. There are other posibilities.

In all cases it would be nice to see the underlaying texture as well as the overlaying one. You can pack this two together into one, or you can set the overlaying textuture to a fixed transparency (i.e. 50%). But different colors/shadings/lighting conditions may let this work better or bader in different regions of the texture. So it could be convenient to alter the transparency level according to the region you're looking onto.

maxim

(You could also use this for an 'aaah`-effect in scripts - fading away a thick atmosphere layer - you know, the audience loves those things ;) )


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