the Open GL and Open GL/Nvidia Combiners mode is unavailable

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divine_vessel
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Joined: 10.01.2004
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the Open GL and Open GL/Nvidia Combiners mode is unavailable

Post #1by divine_vessel » 04.04.2004, 06:35

I have an nvidia graphic card,and in previous versions whe I use ctrl+v to change vertex shading mode,all the five choice is available.
but in 1.3.2pre7,there are only 3 choice for me ,the Open GL and Open GL/Nvidia Combiners mode is unavailable.

maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #2by maxim » 04.04.2004, 07:41

Seems that you have an MX card. Chris proposed a solution for that problem in this thread right down at the end of the page.

chris wrote:I know what the problem is, and it will be fixed for the next prerelease. The multishadow_arb.vp shader uses more texture coordinates than your graphics card supports, so it fails to load. Try copying one of the ARB vertex shaders (any one of the files ending in _arb.vp) over it.


maxim

Topic author
divine_vessel
Posts: 19
Joined: 10.01.2004
With us: 20 years 10 months
Location: China
Contact:

Post #3by divine_vessel » 04.04.2004, 08:45

:lol: thank you for your reply.


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