Looking for a 16k specmap,but not in the form of alt tex

Tips for creating and manipulating planet textures for Celestia.
Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Looking for a 16k specmap,but not in the form of alt tex

Post #1by danielj » 29.03.2004, 14:21

I downloaded the 32 k specmap by Tiscali,but it works like an alternate texture,when I put it in Extras folder.But I want a +16k specmap to work with my normal textures Realistic-Earth16k.dds or BlueMarble.ctx.Can someone help me?

DJ_Night
Posts: 51
Joined: 17.04.2003
With us: 21 years 6 months
Location: Stockholm / Sweden

Post #2by DJ_Night » 29.03.2004, 17:30

Hi, you should defenitly give "Virtual Textures" a shot, that way you can use alot of huge hires textures at the same time,

This is one of my favorite spec maps, I believe that it was made by "Buzz"
it covers all the rivers, very well detailed. its a 32k virtual textures in 512 pixel wide dds format, go to the website below and download all "level0-3, level4, level5part1, level5part2 and level5part3"

http://home.tiscali.nl/~celestia/

it looks way better then all the other 8k/16k spec maps that I have tried, I even made one myself but that looked like crap :) and blurry, better luck next time maybe, you should never give up.

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #3by danielj » 29.03.2004, 17:41

The problem is not the size or quality of the texture.The problem is that tiscali Specmap 32k VT is an alternate texture,Blue Marble 32k ctx is another.I can?t put an alternate texture inside other alternate texture.Can I put the tiscali texture in the hires folder?If not,I would like another option,please

DJ_Night wrote:Hi, you should defenitly give "Virtual Textures" a shot, that way you can use alot of huge hires textures at the same time,

This is one of my favorite spec maps, I believe that it was made by "Buzz"
it covers all the rivers, very well detailed. its a 32k virtual textures in 512 pixel wide dds format, go to the website below and download all "level0-3, level4, level5part1, level5part2 and level5part3"

http://home.tiscali.nl/~celestia/

it looks way better then all the other 8k/16k spec maps that I have tried, I even made one myself but that looked like crap :) and blurry, better luck next time maybe, you should never give up.

granthutchison
Developer
Posts: 1863
Joined: 21.11.2002
With us: 21 years 11 months

Post #4by granthutchison » 29.03.2004, 17:47

Daniel:
The textures themselves aren't specifically AltSurfaces, they're just defined as such in an accompanying ssc. There's no reason you can't place any texture you like in your hires folder and rename it to match the default texture name - then it'll appear when you toggle to hires.

Grant

DJ_Night
Posts: 51
Joined: 17.04.2003
With us: 21 years 6 months
Location: Stockholm / Sweden

Post #5by DJ_Night » 29.03.2004, 18:00

danielj >> maybe you have set the virtual textures wrong or used another method before, you dont need to use the "extras" folder or use "alternative textures" in order to use diffrent virtual textures at the same time, The reason that its better to use the "extras" folder is because it makes it easier to setup again on the next celestia beta update.


the easiest way is for example to put the Folder "Earth_Spec_32k" to the "Celestia\Textures\hires" folder and also the file "Earth_Spec_32k.ctx" to "Celestia\Textures\Hires"

Then you can just modify your normal "solarsys.scc" and add the line SpecularTexture "Earth_Spec_32k.ctx", you can choose to use "Realistic-Earth16k.dds" or the blue marble 32k virtual textures as the main texture, no need for any alternative textures.

ex.




"Earth" "Sol"
{
Texture "Earth_Virtual_32k.ctx"

OverlayTexture "Earth_Cloud_Shadows_8k.dds"

NightTexture "Earth_Night_32k.ctx"

SpecularTexture "Earth_Spec_32k.ctx"
Color [ 0.4 0.4 1 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 0.43 0.52 0.65 ]
HazeDensity 0.65
Radius 6378
# Oblateness 0.003
......etc


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