Post #6by selden » 26.03.2004, 10:44
Jeam,
Sorry: you do have to learn how to use one of the 3D modelling programs. I suggest Anim8or. It's free and a lot easier to learn than most of the others.
My map sphere has its surface normals pointing toward the inside. As a result, you can only see the side that is farthest from you. In Celestia, you can only see surfaces that have their normals pointing toward you. To see the side that's closest to you, so you seem to see its outside, you need a model that has normals pointing toward you -- toward its outside.
So far as the physics is concerned, there would be no clouds or air on the inner side of a solid Dyson sphere. They'd all fall into the sun.
When you are inside it, there is no gravity to pull you toward the inside surface of a spherical shell. The gravity of the surface near you is exactly balanced by the gravity pulling you toward the opposite side of the shell on the far side of the sun.
For this same reason, gravity would not keep a shell centered around its sun. A real Dyson sphere probably would have to consist of many separate bodies orbiting their sun. Too much energy would be needed to keep a solid one in the right place.
Selden