Has anyone else noticed that the Black Hole add-on at 61 Cyg A is no longer black? And that the transparent image is now opaque? And that there is no more reflection? At least for me in WinXP / ATI Radeon 9700 Pro.
This is what it looked like in 1.3.1 Final (58 KB) ... http://s94992504.onlinehome.us/celestia/forum_pics/BlackHole_131final.jpg
This is what it looks like in 1.3.2 pre7 (53 KB) ... http://s94992504.onlinehome.us/celestia/forum_pics/BlackHole_132p7.jpg
Black Hole not black any more (1.3.2 pre7)
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Topic authordon
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Black Hole not black any more (1.3.2 pre7)
-Don G.
My Celestia Scripting Resources page
Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.
My Celestia Scripting Resources page
Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.
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Topic authordon
- Posts: 1709
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Here is the SSC file for the Black Hole...
Code: Select all
"Black Hole" "61 Cyg A"
{
Mesh "hole.3ds"
Texture "blackhole.jpg"
NightTexture "blackhole.jpg"
Mass 3.18e28
Radius 100
EllipticalOrbit {
Period 0.2408
SemiMajorAxis 0.3871
Eccentricity 0.2056
Inclination 7.0049
AscendingNode 48.33167
LongOfPericenter 77.456
MeanLongitude 252.251
}
RotationPeriod 0.002
Obliquity 7.01
#LongOfRotationAxis 228.31
Albedo 1.00
}
-Don G.
My Celestia Scripting Resources page
Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.
My Celestia Scripting Resources page
Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.
Yes I noticed it, probably the same way you have, via TimMc's new script ?
It's not because of the night texture kicking in is it?
It's not because of the night texture kicking in is it?
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
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I just tried this too
And I'm getting the same results
No relfection on the disk
and the centre sphere is iluminating and useing the texture of the disk, when it should be black.
Was working fine before Pre6/7
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just done a thorough check, and all nebulas are working fine
all space craft models are reflecting fine
just seems to be the black hole model and Pre6/7 for me.
And I'm getting the same results
No relfection on the disk
and the centre sphere is iluminating and useing the texture of the disk, when it should be black.
Was working fine before Pre6/7
-----------------------------------------
just done a thorough check, and all nebulas are working fine
all space craft models are reflecting fine
just seems to be the black hole model and Pre6/7 for me.
Last edited by Darkmiss on 18.03.2004, 23:46, edited 1 time in total.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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The creator have not any problems
I am the creator of the black.hole add-on.
Iit seems that works fine for me in the last Celestia release, and I have no problems with transparency, I see it the same way that ever, maybe it can be related to the graphic card used ??
I use a Gefirce Fx 5200 128 Mbs maybe in radeon doesnt works well....
Iit seems that works fine for me in the last Celestia release, and I have no problems with transparency, I see it the same way that ever, maybe it can be related to the graphic card used ??
I use a Gefirce Fx 5200 128 Mbs maybe in radeon doesnt works well....
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Topic authordon
- Posts: 1709
- Joined: 12.07.2003
- With us: 21 years 2 months
- Location: Colorado, USA (7000 ft)
Hello High Dark Templar,
Thank you for making this great add-on!
maxim and Terrier have nVidia cards and it is not working for them. It probably has something to do with the mesh code changes Chris has been making. I'm sure he will get it fixed.
Cheers,
Thank you for making this great add-on!
maxim and Terrier have nVidia cards and it is not working for them. It probably has something to do with the mesh code changes Chris has been making. I'm sure he will get it fixed.
Cheers,
-Don G.
My Celestia Scripting Resources page
Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.
My Celestia Scripting Resources page
Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.
Hi all,
I think you shoud know that this line never did work in Celestia
Therefore I use this ssc:
Don, how realistic is specular reflection on a black hole?
Bye Jens
I think you shoud know that this line never did work in Celestia
Code: Select all
NightTexture "blackhole.jpg"
Therefore I use this ssc:
Code: Select all
"Black Hole" "61 Cyg A"
{
Mesh "hole.3ds"
Texture "blackhole.jpg"
# NightTexture "blackhole.jpg"
Emissive true
Mass 3.18e28
Radius 100
EllipticalOrbit {
Period 0.2408
SemiMajorAxis 0.3871
Eccentricity 0.2056
Inclination 7.0049
AscendingNode 48.33167
LongOfPericenter 77.456
MeanLongitude 252.251
}
RotationPeriod 0.002
Obliquity 7.01
#LongOfRotationAxis 228.31
Albedo 0.10
}
Don, how realistic is specular reflection on a black hole?
Bye Jens