![Image](http://www.nefkom.net/z-bau/celestia/smileys/icon_mrpink.gif)
But watching the solsystem from above and having switched on planet orbits and sampling rate set to 500, I wonder what this is?
![Image](http://www.nefkom.net/z-bau/celestia/smileys/icon_sceptic.gif)
The new sign for intergalactic peace?
![Image](http://www.nefkom.net/z-bau/celestia/smileys/icon_oh.gif)
![Image](http://www.nefkom.net/z-bau/celestia/screenshots/orbit%20sign.jpg)
maxim
![Smile :)](./images/smilies/icon_smile.gif)
maxim wrote:I'm running pre7 now and everything works well so far with my numerous addons. I haven'd switched on all of them yet, but I'm slighly optimistic
But watching the solsystem from above and having switched on planet orbits and sampling rate set to 500, I wonder what this is?
The new sign for intergalactic peace?
maxim
jim wrote:As far as I know had Kendrix the same problems with an early version of KCelestia.
I can really not untersand why we must invent the weel again. Is it such a big problem to ask Kendrix for it's code. Celestia1.3.2pre7 is still far away from KCelestias smooth orbits and rings.![]()
![]()
jim wrote: Is it such a big problem to ask Kendrix for it's code. Celestia1.3.2pre7 is still far away from KCelestias smooth orbits and rings.![]()
![]()
Bye Jens
TERRIER wrote:Are the rings of Saturn in 1.3.2pre7 not comparable with Kcelestia, using a RingSystemSections setting in the new .cfg file of 1000 (or greater) ?
They look pretty smooth to me.![]()
regards
TERRIER
maxim wrote:I've discovered that all my specs are gone with pre7. No way to get them back. The spec images load, but don't display.
Furthermore I now have only three renderpaths left (basic,multitexture and nvidia combiners) instead of five with 1.3.1 - but my card is still a MX4.
maxim
Code: Select all
The following lines are all rendering detail settings. Assigning
# higher values will give better quality images, but may cause some
# slowdowns on older system.
#------------------------------------------------------------------------
OrbitPathSamplePoints 100
RingSystemSections 100
# These values should both be powers of two; using larger values will
# reduce the jagged edges of eclipse shadows and shadows on planet
# rings, but it will decrease the amount of memory available for
# planet textures. The maximum useful setting is 2048 for the shadow
# texture and 1024 for eclipse textures.
ShadowTextureSize 256
EclipseTextureSize 128
Code: Select all
The following lines are all rendering detail settings. Assigning
# higher values will give better quality images, but may cause some
# slowdowns on older system.
#------------------------------------------------------------------------
OrbitPathSamplePoints 800
RingSystemSections 1000
# These values should both be powers of two; using larger values will
# reduce the jagged edges of eclipse shadows and shadows on planet
# rings, but it will decrease the amount of memory available for
# planet textures. The maximum useful setting is 2048 for the shadow
# texture and 1024 for eclipse textures.
ShadowTextureSize 2048
EclipseTextureSize 1024
Darkmiss wrote:Maxim did you just download the exe only or the full install ?
there are new shaders with the latest two pre-releases. (6/7)
did you copy these across if you downloaded the full install?