Only blue maps

Tips for creating and manipulating planet textures for Celestia.
Topic author
langauchat

Only blue maps

Post #1by langauchat » 14.03.2004, 17:33

Hello :)

Why all Earth' textures downloaded from JESTR's FTP site
display on my PC ( Celestia 1.3.1 and W98) only blue painted maps with some darker blobs
IrfanView and Paint Shop Pro display theses .jpg files producing blue painted maps too with some darker blobs too.
Do I miss something?

Thanks

I apologize for my poor english. :( :(

maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #2by maxim » 14.03.2004, 18:34

Probably you have downloaded only the the Normal-Maps?

maxim :)

langochat

why blue maps

Post #3by langochat » 14.03.2004, 19:52

Thank you for your reply.

But what do you mean. :?
How do we have to use theses VT maps?

Here is my .ssc

AltSurface "jen2 jpg" "Sol/Earth"
{
Texture "jen2 jpg.ctx"
}

and my .ctx

VirtualTexture
{
ImageDirectory "jen2 jpg"
BaseSplit 0
TileSize 512
TileType "jpg"
}

I can see only blue with some tiny blobs corresponding to edge of world (America, Europe, ...)

Thank you :)

maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #4by maxim » 14.03.2004, 22:08

Nothing about your .ssc, but a full textures set consists of four layers:

surface texture (i.e. Blue Marble)
normals map (for shadows) (optional)
specular map (for reflection) (optional)
cloud layer (the cloud around the planet) (optional)

Seems that you only have the normals map tiles.

maxim :)

Topic author
langauchat

only blue maps

Post #5by langauchat » 15.03.2004, 12:55

Thank you.
I realize how I missed a lot of things about textures.

But I don't know which document I must read to manage the differents layers in order to display a map. I read "Creating Textures for Celestia" but there is not much about this topic. :?

maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #6by maxim » 15.03.2004, 14:51

I've forgot to mention Night-Textures which is another possible layer.
Your code should look about like this:

Code: Select all

{
        .
        .
        .
   Texture "BlueMarble DDS.ctx"
        NormalMap "EarthNormal.ctx"
   NightTexture "earthnight.ctx"
   SpecularTexture "earthspec32k.ctx"
        .
        .
        .
   Atmosphere {
                .
                .
                .
      CloudMap "earth-clouds.*"
   }
}

The only neccessary one is 'Texture'. Others are optional.
If you want to get more information you might take a look into seldens celestia pages. There are a lot of explanations there.

maxim :)


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