Stereo view

General discussion about Celestia that doesn't fit into other forums.
Topic author
flym

Stereo view

Post #1by flym » 21.02.2002, 10:02

It shoud'nt be a too hard task to add a render option which enable
a stereo view in Celestia.
You can let the eyes distance to be autamatically setted depending
on the distance of the selected object, or hardly defined by hand.
Stereo view can definitely get the observer INSIDE the space.... 8O

---
Sorry for posting twice, I wanted not to replya to another post, but add a new topic
as I've done with this post

shrox
Posts: 26
Joined: 14.02.2002
With us: 22 years 9 months
Location: Eureka

Post #2by shrox » 21.02.2002, 10:09

I have done lots of pre-rendered stereo work, it could be sweet.
Shrox
Quaker of Tomorrow

Slagothor

Stereo Rendering

Post #3by Slagothor » 26.02.2002, 13:15

Just an FYI,

If you have a Geforce2 or higher, you can download Nvidia's stereo drivers. I have tried them and they do work rather well. I makes docking the shuttle in Orbiter a lot easier. Shrox, your models make a fabulous addition. Thanks.

-Jes

anarion9
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Joined: 01.02.2002
With us: 22 years 10 months
Location: Palermo, Italy
Contact:

Stereo view

Post #4by anarion9 » 26.02.2002, 20:12

flym wrote:It shoud'nt be a too hard task to add a render option which enable
a stereo view in Celestia....Stereo view can definitely get the observer INSIDE the space.... 8O
....


I don't think a stereo view should make the simulation more realistic.... after all, distances in space are so huge that your eyes should be km distant to see a significant parallax...
But it's true, it would a stereo effect would be visible when you are very close to a planet or satellite....
regards
Anarion
"Don't expect to see at your first look [...] Observing is, from some points of view, an art to learn." Wilheilm Herschel

Topic author
flym

Stereo view

Post #5by flym » 27.02.2002, 08:50

anarion9 wrote:I don't think a stereo view should make the simulation more realistic.... after all, distances in space are so huge that your eyes should be km distant to see a significant parallax...
But it's true, it would a stereo effect would be visible when you are very close to a planet or satellite....
regards
Anarion

Sure, you are right if you can not enlarge the eyes' distance,
or (with the same effect) if you can not scale down all
the dimensions of the universe.
If it's possibile to have such a God's point of view, probabily
we loose a "realistic" view, but I guess it's an amazing view.

Vicware
Posts: 120
Joined: 23.02.2002
With us: 22 years 9 months
Location: Los Angeles, CA

Stereo Rendering

Post #6by Vicware » 28.02.2002, 02:53

Slagothor wrote:Just an FYI,

If you have a Geforce2 or higher, you can download Nvidia's stereo drivers. I have tried them and they do work rather well. I makes docking the shuttle in Orbiter a lot easier. Shrox, your models make a fabulous addition. Thanks.

-Jes


"...makes docking the shuttle in Orbiter a lot easier..." What are you
referring to - there's a way to control Shuttle or ISS in Celestia?

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 10 months
Location: Altair

Post #7by Rassilon » 28.02.2002, 20:38

Hes referring to Orbiter...Another space sim...

http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

shrox
Posts: 26
Joined: 14.02.2002
With us: 22 years 9 months
Location: Eureka

3d makes it easy...

Post #8by shrox » 02.03.2002, 07:16

A few years ago I went to a small airport and took an introductory flight for about $35. I took off, flew and landed the plane while the instructor just rode along. She couldn't believe I had never flown a plane before. I have played so many fight sims the realworld 3D perspective made the real thing easier than a sim.
Shrox

Quaker of Tomorrow


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