pre2 --- I _still_ cant get BaseSplit 1 to work !
Chris said, (I think this thread, http://63.224.48.65/forum/viewtopic.php?t=3041 )
"This message is a plea for you texture artists to test this feature out . . . "
well I thought in my humble way (se previous post in Bugs) that I was testing it out
but it seems to have elicited zero response,
so I'll crawl back into my hole and trouble you all no further.
Malcolm
1.3.2pre2 VTs
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1.3.2pre3 is now available:
http:://www.celestiaproject.net/celestia/files/celestia-win32-1.3.2pre3.exe
And for just the exe (recommended if you've alreay installed 1.3.2pre2)
http://www.celestiaproject.net/celestia/files/ ... e3-exe.zip
--Chris
http:://www.celestiaproject.net/celestia/files/celestia-win32-1.3.2pre3.exe
And for just the exe (recommended if you've alreay installed 1.3.2pre2)
http://www.celestiaproject.net/celestia/files/ ... e3-exe.zip
--Chris
chris wrote:1.3.2pre3 is now available:
http://www.celestiaproject.net/celestia/files/ ... .2pre3.exe
Mirror is here:
http://www.h-schmidt.net/celestia/celestia-win32-1.3.2pre3.exe
Harald
Thanks for the info Chris, now I can stop beating my head on this brick wall.chris wrote:I found the bug with non-zero BaseSplit
It is good to know that it wasn't due to a faulty circuit in my brain cell :-!)
And then Chris made a fix available in pre3. Gosh, that was quick, thanks, I didnt expect it that fast
Malcolm.