First Try at a Planet Texture

Tips for creating and manipulating planet textures for Celestia.
Topic author
mmarable
Posts: 33
Joined: 18.07.2003
With us: 21 years 3 months

First Try at a Planet Texture

Post #1by mmarable » 20.02.2004, 12:57

Well, here's my first shot at making a planet. I am trying to do a very primative planet, still in its "volcanic" stage.

Tell me what you think. Am I on the right track?

Thanks

Image

Image

ElPelado
Posts: 862
Joined: 07.04.2003
With us: 21 years 7 months
Location: Born in Argentina
Contact:

Post #2by ElPelado » 20.02.2004, 13:00

It looks better than what I can do...
Really, it looks very nice!
---------X---------
EL XENTENARIO
1905-2005

My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe

Avatar
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #3by Cham » 20.02.2004, 17:53

Give it to me ! 8)



Where's your web site ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Cormoran
Posts: 198
Joined: 28.07.2003
With us: 21 years 3 months
Location: Slartibartfast's Shed, London

Post #4by Cormoran » 20.02.2004, 18:09

The surface looks great. Really chaotic and protean. Do I detect a hint of sulphur in the surface colouring?

I would presume (I'm sure someone will correct me if I'm wrong) that such a world would have a very cloudy, sooty atmosphere from all the particulates thrown out by all that vulcanism.

Very nice work!

Cheers,

Cormoran
'...Gold planets, Platinum Planets, Soft rubber planets with lots of earthquakes....' The HitchHikers Guide to the Galaxy, Page 634784, Section 5a. Entry: Magrathea

Avatar
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #5by Cham » 20.02.2004, 18:18

I hope your texture is 2048 x 1024. Is it ?

Please, can I have it ? I need a texture for another planet, and I can't find any original one of high quality.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

sombrehombre
Posts: 24
Joined: 17.12.2003
With us: 20 years 10 months

A suggestion

Post #6by sombrehombre » 21.02.2004, 04:36

Very impressive. Is this Lunacell?

Some suggestions that might improve the planet even more - from
someone who's admittedly not at the stage of planet building from scratch
at this point in my texture hobby.

Consider adding a bit more color variation to the night lights/lava layer -
right now it looks like all lava is of the same chemical composition and
temperature.

Sooty clouds (as mentioned before) would add interest.

galileo
Posts: 34
Joined: 14.12.2003
With us: 20 years 11 months

Post #7by galileo » 21.02.2004, 06:52

wild. i ask, was there theory behind how the light reflects off of the liquid?

Topic author
mmarable
Posts: 33
Joined: 18.07.2003
With us: 21 years 3 months

Post #8by mmarable » 22.02.2004, 21:37

Thanks for all the comments and ideas.

I did use LunarCell to create it, and message around with the colors a bit from the original.

As for the color compositions, I never put that much thought into what materials would create what colors. To be honest, I'm not that smart. I just played with the colors until I got something that I thought looked good.

It's a 4000x2000 image, but I could alter it if a different size works for anyone. On that note, does it matter to Celestia if the textures are not sized to a binary size? I mean, is 4000x2000 okay, or does it have to be 4096x2048?

And the reflection of the light on the lava beds is just me being lazy with the texturing in Max.

Thanks again. I'm going to keep working on this and we'll see where it goes. I'll put it up on a server so that people can get to it.

Thanks
Mike

Mikeydude750
Posts: 169
Joined: 31.01.2002
With us: 22 years 9 months
Location: Wisconsin

Post #9by Mikeydude750 » 22.02.2004, 23:05

I know that Celestia likes textures to be in powers of 2...and I believe(maybe incorrectly) that the ratio must be 2 horizontal: 1 vertical...


Return to “Textures”