That's correct. (But if you use the script with a 8k texture as 1st parameter you will not get a level0, but a level3. If you use a downscaled version of it to 1k you will get a level0)I thought that tx_0_0.jpg and tx_1_0.jpg were supposed to represent the level0 textures. No?
The tiles that you get when you run the script with a 1k downscaled version of your 8k mars texture as 1st parameter.If not, then what textures *do* go into level 0?
If I have to re-size the original texture in order to use this utility, then what's the point?
You only re-size it to construct the lower levels (ie. 0,1,2 the ones that Celestia will use when you look at mars from a greater distance, and thus can be of lower detail in order to save computer resources)
I think that the main confusion here is that you assume that the first level that the script produces must be level0 (ie.: the lowest one)
But it really depends on which texture you use as 1st parameter. If you want to build level0 first, then use the 1k texture as first parameter. It will create the two tiles tx_0_0.jpg and tx_1_0.jpg that you want.
But order doesn't matter really.
Follow the posts above and you will do fine. You are almost there!