Problems in Venus cloud textures and Uranus

Report bugs, bug fixes and workarounds here.
Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Problems in Venus cloud textures and Uranus

Post #1by danielj » 11.02.2004, 12:43

In my clouds textures of Venus,it appears pixelated and not somewhat transparent,this is,when I turn clouds on in Venus,it appears bleached,spotted.In the case of Uranus,a very artificial appearance with big pink strips and a pixelated appearance,too.Look to my ssc and see what could be wrong :

"Venus" "Sol"
{
Texture "4kVenus.JPG"
# BumpMap "4kVenusBump.JPG"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052

Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]
CloudMap "VenusClouds.png"
CloudHeight 50
CloudSpeed 90
}

CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}

RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45

Albedo 0.77
}

"Uranus" "Sol"
{
Texture "uranus.jpg"
Color [ 0.75 0.85 1.0 ]
HazeColor [ 0.5 0.8 1.0 ]
HazeDensity 0.2
Radius 25559 # equatorial
Oblateness 0.0229

CustomOrbit "vsop87-uranus"
EllipticalOrbit
{
Period 84.0139
SemiMajorAxis 19.1913
Eccentricity 0.0472
Inclination 0.7699
AscendingNode 74.230
LongOfPericenter 170.964
MeanLongitude 313.232
}

Atmosphere {
Height 130
Lower [ 0.75 0.85 1.0 ]
Upper [ 0.5 0.8 0.9 ]
Sky [ 0.6 0.7 0.7 ]

}

RotationPeriod 17.24 # System III (magnetic field)
Obliquity 97.81
EquatorAscendingNode 167.76
RotationOffset 331.18 # correct System III prime meridian

Albedo 0.66

Rings {
Inner 41837
Outer 51179
Texture "uranus-rings.png"
}
}

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #2by selden » 11.02.2004, 15:49

Daniel,

your ssc code looks reasonable.

I'd guess either there are problems in the image files themselves or in the OpenGL drivers for your graphics card.

How big are the cloud and ring texture image files?
What do they look like when you load them into a paint program?

What graphics card do you have and what is the version number of its drivers?
Selden

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #3by danielj » 11.02.2004, 17:58

My cloud textures are all from John?s site and this one is 2048X1024(the same buffer of my video card).The appearance,in a paint program is absollutely normal.My video card is A NVIDIA Geforce 4 MX 440 SE 64 MB and my driver is Nvidia 43.45

selden wrote:Daniel,

your ssc code looks reasonable.

I'd guess either there are problems in the image files themselves or in the OpenGL drivers for your graphics card.

How big are the cloud and ring texture image files?
What do they look like when you load them into a paint program?

What graphics card do you have and what is the version number of its drivers?

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #4by danielj » 11.02.2004, 23:50

Well,in fact,I see more or less the same in my Paint program,but the same texture was more accurate,and in Celestia,this pixels become more exagerated.

danielj wrote:My cloud textures are all from John?s site and this one is 2048X1024(the same buffer of my video card).The appearance,in a paint program is absollutely normal.My video card is A NVIDIA Geforce 4 MX 440 SE 64 MB and my driver is Nvidia 43.45

selden wrote:Daniel,

your ssc code looks reasonable.

I'd guess either there are problems in the image files themselves or in the OpenGL drivers for your graphics card.

How big are the cloud and ring texture image files?
What do they look like when you load them into a paint program?

What graphics card do you have and what is the version number of its drivers?


Return to “Bugs”