More to be done :)!

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
xyz
Posts: 43
Joined: 25.05.2002
With us: 22 years 5 months
Location: Montreal, Canada, Earth

More to be done :)!

Post #1by xyz » 06.01.2004, 16:25

Hello CELESTIA&team long time no see!

Love the work on CELESTIA 1-3-1 but there are some "problems" that still waren't fixed:

1) When i turn on the CELESTIA full screen mode the refresh rate of my adapter jumps from 100Hz to 60 Hz and i can't do enithing about it :x (i am using Win 2k and my video card is an gforce 3 ti 200 the monitor is Fujitsu siemens 21P2), in oll my OpenGL programs never happend!
2) What abaut triing to render first the planets then the orbits of spacrafts that are nearby planets so that the orbit won't dissapier in front of planets!
3) The start script is not visible when CELESTIA has to load an large amount of data so what about starting the idle functions after the load is compleated!

Ok that's about all!

Thanks for this wanderfull program!
Interesting Projects:
Celestia an open source space simulator.
EventGhost an open source PC remote control.
TA Spring
OpenTTD

Guest

Post #2by Guest » 06.01.2004, 16:31

Ups sorry for my eanglish :oops:

For those who can?t stand it here is the clean version :

Hello CELESTIA&team long time no see!

Love the work on CELESTIA 1-3-1 but there are some "problems" that still weren't fixed:

1) Wen I turn on the CELESTIA full screen mode the refresh rate of my adapter jumps from 100Hz to 60 Hz and I can't do anything about it :( (i am using Win 2k and my video card is an gforce 3 ti 200 the monitor is Fujitsu Siemens 21P2), in all my OpenGL programs never happened!
2) What about trying to render first the planets then the orbits of spacecraft that are nearby planets so that the orbit won't disappear in front of planets!
3) The start script is not visible when CELESTIA has to load an large amount of data so what about starting the idle functions after the load is completed!

Ok that's about all!

Thanks for this splendid program!

Harry
Posts: 559
Joined: 05.09.2003
With us: 21 years 2 months
Location: Germany

Post #3by Harry » 06.01.2004, 18:23

Anonymous wrote:3) The start script is not visible when CELESTIA has to load an large amount of data so what about starting the idle functions after the load is completed!

Is now fixed in the CVS.

Harald

don
Posts: 1709
Joined: 12.07.2003
With us: 21 years 4 months
Location: Colorado, USA (7000 ft)

Re: More to be done :)!

Post #4by don » 06.01.2004, 18:46

xyz wrote:1) When i turn on the CELESTIA full screen mode the refresh rate of my adapter jumps from 100Hz to 60 Hz and i can't do enithing about it :x (i am using Win 2k and my video card is an gforce 3 ti 200 the monitor is Fujitsu siemens 21P2), in oll my OpenGL programs never happend!

Hi xyz,

Does the thread at http://shatters.net/forum/viewtopic.php?t=2910 help at all?

-Don G.

maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #5by maxim » 06.01.2004, 23:01

Harry wrote:Is now fixed in the CVS.


Does this really mean we can see the startup script again, no matter how much addons we've installed? No more weird assumptions when trying to syncronize with external programs? I've waited for aeons to get that! :wink:

maxim

BTW: may I ask for another small enhancement (please please please please please) - the possiblity to put the extras dir onto another disk. :D

Harry
Posts: 559
Joined: 05.09.2003
With us: 21 years 2 months
Location: Germany

Post #6by Harry » 07.01.2004, 00:32

maxim wrote:Does this really mean we can see the startup script again, no matter how much addons we've installed? No more weird assumptions when trying to syncronize with external programs? I've waited for aeons to get that! :wink:
It works for me on Linux, and I can't think of a reason why it should be different on other OS. And you get to see the Celestia-Logo again too, I had completely forgotten it exists.
maxim wrote:BTW: may I ask for another small enhancement (please please please please please) - the possiblity to put the extras dir onto another disk. :D

That would be nice, at least for OS that don't support symbolic links :wink: Unfortunately I know next to nothing about the code for that, so I can't say if it would be easy to change. :(

Harald

maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #7by maxim » 07.01.2004, 01:33

Harry wrote:That would be nice, at least for OS that don't support symbolic links


Ooops 8O , that reminds me that NTFS should support that.
Man, I have to check that immediately!

maxim

Guest

Post #8by Guest » 12.01.2004, 08:59



Nope still not working

don
Posts: 1709
Joined: 12.07.2003
With us: 21 years 4 months
Location: Colorado, USA (7000 ft)

Post #9by don » 12.01.2004, 11:27

Did you download the recommended program (see quote below)?
Does the program run on your system?

Kendrix wrote:If you have a NVidia card it's a driver bug that is present since too much time !

In latest drivers you can fix refresh rate for D3D programs but not for OpenGL ones !

Download the wonderfull "NVRefreshTool" to be able to set refresh rates even in OpenGL modes.


If you still have problems, hopefully one of the Developers will be able to help.

-Don G.

Guest

Post #10by Guest » 15.01.2004, 06:28

Yes the program is running on my system, but the problem is still there :cry:


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