OS: Win2000
card: Geforce 2 MX400
This interesting effect happens to the cloud textures at very narrow FOV values. (1.2.4)
Also on the CVS repositry the new style menus are not displaying any text when in full screen mode.
fresnel effect and menu bug
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The problem with the cloud textures is due to z fighting--the cloud layer has slighly different coordinates than the planet surface. I must be setting the near clip plane incorrectly when the field of view is narrow . . . hopefully, this won't be too tricky to fix. Using GL's polygon offset may also help with this problem, though I'm not sure how well supported it is on all the cards out there.
The second problem . . . Clint? Any ideas? I have yet to try the menus myself in fullscreen mode, though I expect that the same bug will happen on my system.
--Chris
The second problem . . . Clint? Any ideas? I have yet to try the menus myself in fullscreen mode, though I expect that the same bug will happen on my system.
--Chris
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fresnel effect and menu bug
marc wrote:OS: Win2000
card: Geforce 2 MX400
This interesting effect happens to the cloud textures at very narrow FOV values. (1.2.4)
I am aware of the Newton interference rings at small fields since quite a while. Their origin I do not know, but if you switch off vertex /or/ pixel shaders the effect is gone...
I have quite a number of similar effects in "my private collection" but I did not want to "overload" Chris with all this for now;-)
My openGL know-how is still too superficial to seriously enter "therapy mode" here...
Bye Fridger