The ssc files in NormalMap32k and Mars(Dbrady) are exactly the same
My system(Athlon XP 1800,256 MB DDR 256,Geforce 4 MX 440SE 64 MB) don?t support a 16k VT texture with a 32k VT NormalMap
The VT files are not divided like level0,1,2 and 3.
What do you think?I really don?t know what to do.
Any suggestions?Is there any other 16 k Mars VT texture?
Hypothesis for Mars(D Brady) don´t work in my system
Daniel,
Please take a look at http://www.lns.cornell.edu/~seb/celestia/textures.html#2.5
There I have tried to describe how VirtualTexture files are used. If you study that description, you may understand how to reorganize D.Brady's Mars maps so they work for you.
Please let me know whatever you don't understand about what I've written there. I really want the description to be useful. If you can't understand it, then it isn't useful. Feel free to send me private e'mail if you want, or a Private Message here on the Forum. Use one of the buttons below.
(This request is directed to anyone who reads this, not just Daniel.)
Please take a look at http://www.lns.cornell.edu/~seb/celestia/textures.html#2.5
There I have tried to describe how VirtualTexture files are used. If you study that description, you may understand how to reorganize D.Brady's Mars maps so they work for you.
Please let me know whatever you don't understand about what I've written there. I really want the description to be useful. If you can't understand it, then it isn't useful. Feel free to send me private e'mail if you want, or a Private Message here on the Forum. Use one of the buttons below.
(This request is directed to anyone who reads this, not just Daniel.)
Selden