Merry Christmas! (Two new planet texture maps)

Tips for creating and manipulating planet textures for Celestia.
Topic author
diabloblanco17
Posts: 48
Joined: 06.11.2003
With us: 21 years

Merry Christmas! (Two new planet texture maps)

Post #1by diabloblanco17 » 25.12.2003, 18:04

I created another planet map for you guys to use last night, as well as one for a fanfilm.

Image

Image

This one is available for download in the Downloads section of my site. Enjoy!

(The watermark is just there because I like things to be uniform on my site. It isn't present on the one you download.)

Image

Image

You can only view the preview version of this one, but I figured I'd post it anyway.

Again, Merry Christmas! I may have a desert planet texture uploaded later today, or perhaps tomorrow.

Guest

Post #2by Guest » 25.12.2003, 20:54

Merry Christmas diabloblanco17.... great work on the textures, Stygia looks amazing,

any chance of releasing your moded version of the stars.dat file with blue shade?

I guess we have to wait until after the movie release for that.

good luck with the movie...

cheers..

DJ_Night
Posts: 51
Joined: 17.04.2003
With us: 21 years 7 months
Location: Stockholm / Sweden

Post #3by DJ_Night » 25.12.2003, 20:58

Anonymous wrote:Merry Christmas diabloblanco17.... great work on the textures, Stygia looks amazing,

any chance of releasing your moded version of the stars.dat file with blue shade?

I guess we have to wait until after the movie release for that.

good luck with the movie...

cheers..


Guest is me... just temporary server problems at "shatters.com...

ElPelado
Posts: 862
Joined: 07.04.2003
With us: 21 years 7 months
Location: Born in Argentina
Contact:

Post #4by ElPelado » 26.12.2003, 01:08

The stars you see in the background are not from celestia, and are not even real: it was created with PhotoShop...
---------X---------
EL XENTENARIO
1905-2005

My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #5by Darkmiss » 27.12.2003, 01:33

Hoth and Degobah :D
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #6by maxim » 27.12.2003, 02:02

Very nice textures.

I was just wondering if you create depth information for your planet surfaces (i.e. bumbmap or normalmap). These canyons and valleys might look quite impressive with that.

maxim

Darryl Roy

Trivia contest

Post #7by Darryl Roy » 09.01.2004, 03:24

How many North American, Central Asian, and East African lakes can you spot in that second map - I've identified eight at a cursory look...

Beautiful textures. I can only dream of having the same facility with GIMP....

Kolano

Post #8by Kolano » 09.01.2004, 19:12

It looks like you need to apply spherical mapping corrections to these to prevent them pinching at the poles.

Darryl Roy

Spherical Mapping Corrections

Post #9by Darryl Roy » 09.01.2004, 21:01

Is there a filter for this, our would you simply do a 'horizontal' weighted
blur, ie a gausian blur in GIMP with no verticle component, going with the
1 SD parameter going from half the circuference at the pole to maybe 1 pixel wide at 75-80 degrees latitude...

Topic author
diabloblanco17
Posts: 48
Joined: 06.11.2003
With us: 21 years

Post #10by diabloblanco17 » 10.01.2004, 02:49

I've got a plugin for Photoshop that applies spherical mapping coordinates to an image, but it tends to wreak havoc upon my texture in the process. A large part of my texture is lost in the process, and afterwards, it becomes nigh impossible to get the ends to fit back together nicely.
Visit my website for planet maps and textures: http://s92198053.onlinehome.us


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