VT Textures Problem

Report bugs, bug fixes and workarounds here.
Topic author
Kolano

VT Textures Problem

Post #1by Kolano » 10.12.2003, 06:47

I've been trying to get virtual textures created from the 8k jupiter moon textures. For some reason one half the texture always seems to be messed up.

Image
Image

This is using the following VT definition...

VirtualTexture
{
ImageDirectory "ganymede"
BaseSplit 0
TileSize 2048
TileType "dds"
}

...with just a level0 directory created. A Europa texture with level0 and level1 behaves similarly.

I'm using a ATI 9800 AIW and WindowsXP.

Can anyone point me to where I'm going wrong?

Avatar
John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 2 months

Hi

Post #2by John Van Vliet » 20.12.2003, 09:46

i will post a vt texture for ganamede this weekend try and use it and see what hapens


john

Guest

Post #3by Guest » 22.12.2003, 07:49

Your VT works John. For the moment though I've moved to using 8096x4048 DSS textures. I want to avoid the excessive load times caused by using PNG and JPG textures.

I'm thinking my issue may lie with...

1. Some issue with using 2048 size tiles
2. Some issue with dds virtual textures
3. Some combination of issues with the above and my 9800

Sometime in the next few day I'll hopefully get a chance to play around with this a bit more and be able to provide a more exact anaysis of my problem.

Guest

Post #4by Guest » 23.12.2003, 06:29

Actually was just an idiot and had some misnamed files. Had 0_1 instead of 1_0.

Sorry for the confusion.


Return to “Bugs”