Ok, I am done with the Pseudo-Cloudshadows for now. I am making a new Northern Winter Cloudmap and it will most likely include the Shadowmaps with it when it is finished.
I have uploaded the 8k and 4k CloudShadowMaps and am ready to share my info. They are in the .DDS format only. This is because of memory issues on some video cards. Now there are some limitations to using this little trick. The first being that you will have to use either my new Northern Summer-Southern Winter cloudmap at 8k or 4k. The second is that you have to lock the clouds in place for this work right. So you need to go into your solarsys.ssc and set your cloud speed to "0". Then just below The entry for Earth's Albedo setting you need to add the following lines.
Albedo 0.30
}
AltSurface "Cloud Shadows" "Sol/Earth"
{
Texture "Earth.*"
OverlayTexture "8k-CloudShadowMap.dds"
NightTexture "NightLight.*"
SpecularTexture "earth-spec.*"
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.36
Radius 6378.140 # equatorial
# Oblateness 0.0034
BumpMap "Earth-Bump.*"
# BumpHeight 4.5
}
"Moon" "Sol/Earth"
I left the entries for Albedo and the Moon in simply as place holders so do not include those lines in your solarsys.ssc. Also each entry of the Alternate surface entry needs your settings for your normal Earth entries.
So in Texture "Earth.*" place the name of the Earth texture you are using. Do the same for the NightTexture, SpecularTexture, and Bumpmap. The important line is OverlayTexture. This is were you need to plug-in the name of the cloudshadowmap you choose to use either it be the 4k or 8k version. I recommend using the 8k version with the 8k cloudmap if you have the resources. If not than you can use the 4k shadowmap with the 8k cloudmap and it still looks ok but there is a little loss in detail in the shadow boarders. Of course if you video card is somewhat limited than you will need to use 4k cloud and 4k shadowmaps.
I have as yet not had a chance to test this on any video card with less 128MB of VRAM so I can't be sure how well it will work on 64MB cards and lower. But it should work to some degree. A 64MB card can render my 8k clouds in static mode so the cloudshadowmap at the 4k level should work with as well.
When you have all the entries entered and saved, start Celestia and navigate to Earth. Right click on the Earth and you should see an entry under Alternate Texture called Cloud Shadows. Just select that and watch the shadows appear under your clouds. If the effect isn't strong enough you can go back into your solarsys.ssc and adjust your cloud texture height to 11 or 12. This will put some added distance between the clouds and the shadows and make them more apparent.
Also Grant brought up the issue that the shadows would not be dynamic and they wouldn't shift. Well that is partially true. When you are close to the terminator the cloud shadows will not be stretching like they would in reality. But other things do kind of work, such as if you are viewing a cloud from directly above there is no shadow. If you shift perspective to one side or the other the shadow will start to become more apparent the more you move from above it. So in that sense they do work like real cloud shadows. One final note on the cloudshadowmaps. They are not black but a very dark grey and they are semi-transparent like real shadows. I took the transparency as far as I could before the effect was lost to make them as real looking as possible.
I hope you enjoy trying this pseudo-feature out. No one has to use it if they don't want to. I was just playing around when I discovered this could be done. I know that there are those of you that feel the Earth's clouds need to move and that’s fine so this little trick is not going to be for you or make you happy I guess. This is more for those that would like to have a little more accurate look to there planet Earth with the clouds being were they are supposed to be and having the look and feel shadows and depth to the atmosphere. Here are the links to the shadowmaps.
4k CloudShadowMap
http://63.224.48.65/~impulse/Earth_Cent ... dowMap.zip
8k CloudShadowMap
http://63.224.48.65/~impulse/Earth_Cent ... dowMap.zip
Don. Edwards
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.