Hi,
I don't know if somebody came out already with this idea (I did a quick search on the forum but I couldn't find anything about that).
How about adding a client functionality to Celestia that allows any user who joins a server on the network, to notify his position in the universe and download the realtime position of all the users logged on the server.
Then, Celestia can render the other users like spaceships moving around...
Just like a multiplayer game.
Bye,
Straf.
Feature: populated universe.
-
Topic authorStrafikkio
- Posts: 1
- Joined: 12.12.2003
- With us: 20 years 11 months
Hi Strafikkio
In my feature request website there is a reference about multiplayer.
I've introduced this argument in the tread: http://ennui.celestiaproject.net/forum/viewtopic.php?t=2752
I hope that sooner or later it will become reality.
Bye - Paolo
In my feature request website there is a reference about multiplayer.
I've introduced this argument in the tread: http://ennui.celestiaproject.net/forum/viewtopic.php?t=2752
I hope that sooner or later it will become reality.
Bye - Paolo
Spaceflight
Has there been any hint of using Celestia as the basis for a space flight simulation? Even if it was relatively simplistic, with just a few resources to manage, it could be incredibly immersive.
Celestia itself is intended as the ideal 3D astronomical display system. We'd rather not distract its primary developers from that goal.
Although it's not open source, the freeware program Orbiter provides a highly accurate spaceflight experience. See http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html
by Martin Schweiger
Also, there's at least one project to create a gaming environment from Celestia. See http://mostlyharmless.sourceforge.net/ by Marc Griffith.
Although it's not open source, the freeware program Orbiter provides a highly accurate spaceflight experience. See http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html
by Martin Schweiger
Also, there's at least one project to create a gaming environment from Celestia. See http://mostlyharmless.sourceforge.net/ by Marc Griffith.
Selden