This is something that has been annoying me for a while now- so I fixed it! A few versions ago, the colour of the earth's atmosphere was corrected from lavender to blue, it's proper colour. (People may remember the topic) However, there was never any mention of the distinct hard line between the surface of the earth and the atmosphere itself. This doesn't happen in real life, because there is so much "sky" between you and the far horizon, it's blurred out. (Faraway hills are blue... )
So, while trying out some 32k bluemarble stuff in the latest 1.3.1pre, I decided to finally fix the Haze definition for Earth. Observe!
Before:
After:
Pretty big difference huh? (It looks more realistic with clouds, but they're turned off to just show the haze effect)
This is the new definition i'm using:
Code: Select all
HazeColor [ 0.43 0.52 0.65 ]
HazeDensity 1
(The colour is the same as the "lower" colour for the earth's atmosphere)
Another comparison: (left hand one is standard earth texture- middle is normal bluemarble dds, right is new haze definition.
Whoever is in charge of maintaing the solarsys.ssc file on the CVS tree should really change this, as it looks much more realistic this way. The same could be done for all other planets with atmospheres, just set the strength to 1 and the colour to the lower sky colour!
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On another note - I just saw the ISS fly over! I've seen it 3 or 4 times in the last week, but it still looks great every time!