New Mars 4k, 8k And.... 16k, Textures available.
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- Posts: 986
- Joined: 16.08.2002
- With us: 22 years 3 months
- Location: USA, East Coast
I've uploaded scaled down versions of the Mars v3 shaded map, you can grab them here:
4k dds
http://www.celestiaproject.net/~praesepe/files ... ded-4k.zip
2k dds
http://www.celestiaproject.net/~praesepe/files ... ded-2k.zip
2k jpg
http://www.celestiaproject.net/~praesepe/files ... ded-2k.jpg
4k dds
http://www.celestiaproject.net/~praesepe/files ... ded-4k.zip
2k dds
http://www.celestiaproject.net/~praesepe/files ... ded-2k.zip
2k jpg
http://www.celestiaproject.net/~praesepe/files ... ded-2k.jpg
Greets
praesepe
praesepe
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- Posts: 1510
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- Age: 59
- With us: 22 years 2 months
- Location: Albany, Oregon
praesepe,
Is it just me or is your NormalMap invrted. Maybe you loaded the wrong one for the pictures? In most of them features that should be dugg into the surface looks like uplifts and Olympus Mons looks like a crater. Just thought you might like to know about this. I am sure I will not be the only one pointing this out.
Don. Edwards
Is it just me or is your NormalMap invrted. Maybe you loaded the wrong one for the pictures? In most of them features that should be dugg into the surface looks like uplifts and Olympus Mons looks like a crater. Just thought you might like to know about this. I am sure I will not be the only one pointing this out.
Don. Edwards
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
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- Posts: 60
- Joined: 10.01.2003
- With us: 21 years 10 months
- Location: Silicon Valley
jestr mars selden tweak available fast download
http://exp.arc.nasa.gov/downloads/celestia/extras/
redmarsfolder.zip
this is the alternative texture 6meg layers 0-4 only - still blows the doors off 8k normal, and probably rivals 16k.
This is a fast link.
redmarsfolder.zip
this is the alternative texture 6meg layers 0-4 only - still blows the doors off 8k normal, and probably rivals 16k.
This is a fast link.
Alan Federman
Both of you, Don and Paul, are right. I've accidentally did an inversion of the red channel in some point of the process (this is what happens when you try to do things in a very short time.. ) but this fill be easy to fix, I'm doing it right now
Yup, this is due to the dxt compression.. I've tried with dxt1c and dxt3 (with a little of improvement in the last one) but is hard to fight with this noisy grainness Although the graniness, the last levels have a good detail level, specially when using dxt3 compression.
Buzz wrote:The graininess that looks like worms on the surface are an artefact when using certain dxt formats for normal maps. This has been discussed elsewhere.
Yup, this is due to the dxt compression.. I've tried with dxt1c and dxt3 (with a little of improvement in the last one) but is hard to fight with this noisy grainness Although the graniness, the last levels have a good detail level, specially when using dxt3 compression.
Greets
praesepe
praesepe