anyway to make this like multiplayer-compatible?
like as in for an online game
Net Play
What do you mean by MultiPlayer ?
What exactly is there to PLAY.... ?
you could try I-Spy
What exactly is there to PLAY.... ?
you could try I-Spy
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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- Posts: 986
- Joined: 16.08.2002
- With us: 22 years 3 months
- Location: USA, East Coast
Multi-User requires no for-pay servers
Although it might require adding some client-server code to Celestia, there is no reason that multi-user functionality would require a for-pay server. Connections could be made directly to others, without a listing/look me up server being created.
In fact it doesn't seem that Chris would need to worry about most of this. It could almost be done today with just a few minor changes to Celestia. All that's really nescessary is some way for something outside Celestia to tell Celestia's current view and position settings. With that annother program or script could send and recieve messages through some other means (sending cel:\\ comands through an IM window for instance). This could enable multiuser with little work from the direct Celestia development group.
Is there any chance of writing the current cel:\\ URL to disk every few seconds? With that others could work out all the client server stuff.
In fact it doesn't seem that Chris would need to worry about most of this. It could almost be done today with just a few minor changes to Celestia. All that's really nescessary is some way for something outside Celestia to tell Celestia's current view and position settings. With that annother program or script could send and recieve messages through some other means (sending cel:\\ comands through an IM window for instance). This could enable multiuser with little work from the direct Celestia development group.
Is there any chance of writing the current cel:\\ URL to disk every few seconds? With that others could work out all the client server stuff.