JohnsCelestiaPage -texture update

Tips for creating and manipulating planet textures for Celestia.
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John Van Vliet
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Joined: 28.08.2002
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JohnsCelestiaPage -texture update

Post #1by John Van Vliet » 10.10.2003, 06:47

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Last edited by John Van Vliet on 19.10.2013, 02:45, edited 1 time in total.

Darkmiss
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Location: London, England

Post #2by Darkmiss » 10.10.2003, 10:24

Hope you are all better John
I'll have a snoop around you web site later on, see whats new. :)
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

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John Van Vliet
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re

Post #3by John Van Vliet » 11.10.2003, 07:52

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Last edited by John Van Vliet on 19.10.2013, 02:45, edited 1 time in total.

TERRIER
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Post #4by TERRIER » 11.10.2003, 11:11

John

I have recently downloaded your 4k Venus surface map and have it as my hires texture. However there are many blemishes and weird looking 'artifacts' on it.
Is the source for this map the best one currently available (including all the artifacts)?
In which case it looks like a very big task to remove them and produce a large texture, say an 8k or 16k which I would really like to have!

regards
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS

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John Van Vliet
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Re

Post #5by John Van Vliet » 13.10.2003, 05:13

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