inconsistency of the arrows on the numerical keypad

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Topic author
Arcturus

inconsistency of the arrows on the numerical keypad

Post #1by Arcturus » 06.10.2003, 11:58

Hi,

I think the use of the keys on the numerical keypad is inconsistent : left/4 and right/6 mover the camera to the left and the right.
However, up/8 and down/2 move the camera in the opposite direction and the object moves up/down. This 2 keys should be reversed so that the movement of the camera is consistent.

Ron

don
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Post #2by don » 07.10.2003, 02:17

Hi Ron,

Actually, the arrow keys of the numeric keypad are not used. Only the numbers are used. You must press NumLock in order to use the Keypad as designed.

jamarsa
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Post #3by jamarsa » 08.10.2003, 00:19

The 8&2 keys are designed to work like most flight simulators: 2 is used to climb, 8 to descend. They may seem reversed at first, but it emulates the way you move the elevator control in a real plane. It gives a choice to people used to control a simulator (me, for example).
If you don't like it, you can still use the mouse. :wink:

Topic author
Arcturus

Inconsistency of arrows

Post #4by Arcturus » 08.10.2003, 15:56

Well, I suppose it is the difference between the people who consider the view as that from a camera or from a spaceship. As I'm not in the flight simulator business, I'm not familiar with the use of the keys in flight simulators. I think you have to get used to it...
But then the point should be settled whether Celestia simulates a camera or a spaceship. I know the opinions differ...

Ron

jamarsa
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Joined: 31.03.2003
With us: 21 years 7 months
Location: San Sebastian (Spain)

Post #5by jamarsa » 08.10.2003, 16:33

You are right in that celestia developers consider it more as a camera than a spaceship. But this choice make the other side happy. Anyway, as you can give the camera a travelling speed, the FS key scheme seems right in this case. As I already said, you can still use the mouse to control the camera POV in the right directions.


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