Testing Celestia 1.3.1 pre 9 and Earth bland texture

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danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Testing Celestia 1.3.1 pre 9 and Earth bland texture

Post #1by danielj » 19.09.2003, 21:28

I installed Celestia 1.3.1 pre 9,and the virtual textures EarthNormal.ctx,EarthNight.ctx and EarthLOI.ctx,and changed the solar system.ssc like this.See below.But teh Earth become a bland black featurless disk.What I did wrong?


"Earth" "Sol"
{

Texture "EarthLOI.ctx"
NightTexture "EarthNight.ctx"

# SpecularTexture "4kEarthSpecular.dds"
Color [ 0.45 0.45 0.6 ]
SpecularColor [ 0.3 0.3 0.35 ]
SpecularPower 10.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378.140 # equatorial
# Oblateness 0.0034

NormalMap "EarthNormal.ctx"
# BumpMap "earthbump.jpg"
# BumpHeight 4.5

Atmosphere {
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 1.0 0.6 0.2 ]
# Sunset [ 0.3 1.0 0.5 ]
CloudHeight 12
CloudSpeed 150
CloudMap "earth-clouds.dds"
}

CustomOrbit "vsop87-earth"
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 1.0000
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}

RotationPeriod 23.9344694 # 23.93419
Obliquity -23.45
RotationOffset 280.5 # offset at default epoch J2000

Albedo 0.30
}

JackHiggins
Posts: 1034
Joined: 16.12.2002
With us: 21 years 11 months
Location: People's Republic Of Cork, Ireland

Post #2by JackHiggins » 19.09.2003, 22:33

Did you install the actual textures themselves (dds files) in the correct folders? Do you have a card that can view dds textures?

Btw, where did you get the Earth LOI and Earthnight ctx's from...? :?
- Jack Higgins
Jack's Celestia Add-ons
And visit my Celestia Gallery too!

ElPelado
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With us: 21 years 7 months
Location: Born in Argentina
Contact:

Post #3by ElPelado » 20.09.2003, 00:20

when you define the normalmap, you dont define the bumpheight. as far as i know, normalmaps also need bumpheight...
---------X---------
EL XENTENARIO
1905-2005

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http://www.urielpelado.com.ar
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JackHiggins
Posts: 1034
Joined: 16.12.2002
With us: 21 years 11 months
Location: People's Republic Of Cork, Ireland

Post #4by JackHiggins » 20.09.2003, 00:36

No it's NormalHeight you need for a normalmap! :)
- Jack Higgins

Jack's Celestia Add-ons

And visit my Celestia Gallery too!

ElPelado
Posts: 862
Joined: 07.04.2003
With us: 21 years 7 months
Location: Born in Argentina
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Post #5by ElPelado » 20.09.2003, 00:47

Jack, its a joke? or are you talking seriously?
---------X---------

EL XENTENARIO

1905-2005



My page:

http://www.urielpelado.com.ar

My Gallery:

http://www.celestiaproject.net/gallery/view_al ... y-Universe

JackHiggins
Posts: 1034
Joined: 16.12.2002
With us: 21 years 11 months
Location: People's Republic Of Cork, Ireland

Post #6by JackHiggins » 20.09.2003, 00:52

No, I was being serious-

My earth ssc segment:

Code: Select all

...
   Radius 6378
   # Oblateness 0.003

   NormalMap "earth_normalmap.dds"
   NormalHeight 4.5

   #BumpMap "earthbump.jpg"
   #BumpHeight 4.5

   Atmosphere {
      Height 60
...
- Jack Higgins

Jack's Celestia Add-ons

And visit my Celestia Gallery too!

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Celestia 1.3.1 pre9 and Earth bland texture

Post #7by danielj » 20.09.2003, 03:23

I?ve downloaded from John?s site.Anyway,I would like to know where I put the 1k files EarthNormal.ctx,EarthNight.ctx and EarthLOI.ctx.Maybe could this solve the problem.Or do you have other idea?


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