I'm beginning to think there may be some bugs in how the virtual textures are being loaded. For example, when I first tried it and was looking at the whole globe at a distance of about 30,000 km, it frequently would flash white over most (but not all) of the visible surface of the globe.
This stopped happening after I moved all of the other addons into a different directory where Celestia couldn't find them.
FWIW, here's the ssc I'm currently using. I'm sure some of the entries don't do anything.
Code: Select all
AltSurface "BlueMarble DDS" "Sol/Earth"
{
Color [ 0.6 0.6 1.0 ]
Texture "BlueMarble DDS.ctx"
NightTexture "earthnight.*"
BumpMap "earthbump.*"
BumpHeight 4.5
SpecularTexture "earthspec.*"
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
}
System:
256MB 500MHz P3, WinXP Pro SP1
128MB GF4 Ti4200, Detonator 44.03 whql, OpenGL 1.4
Celestia v1.3.1pre9