Hi Chris,
Celestia crash in some situations when more than one virtual texture is simultan used for one planet. I guess this bugs are only under Windows because Fridger has nothing reported so far.
The crashes happen only in 'OpenGL vertex program/NVIDEA combiners' especialy if you switch to this mode.
crash 1: Surface map and specular map(both dxt1c) use virtual textures with different tile size. Celestia crash when swithed the display modes.
chash 2: Surface map(dxt1c) and normal map(dxt3) with same tilesize but normal map with more level. Celestia crash when it loads the level where only the normal map is maped or when swithed the display modes.
I hope this bug can be fixed.
Bye Jens
PS: Here is a beautiful shot of the Mars south pol (my 8k flatmars map, 16k normal map)
Celestia crashes with virtual textures
- t00fri
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Re: Celestia crashes with virtual textures
jim wrote:Hi Chris,
Celestia crash in some situations when more than one virtual texture is simultan used for one planet. I guess this bugs are only under Windows because Fridger has nothing reported so far.
The crashes happen only in 'OpenGL vertex program/NVIDEA combiners' especialy if you switch to this mode.
crash 1: Surface map and specular map(both dxt1c) use virtual textures with different tile size. Celestia crash when swithed the display modes.
chash 2: Surface map(dxt1c) and normal map(dxt3) with same tilesize but normal map with more level. Celestia crash when it loads the level where only the normal map is maped or when swithed the display modes.
I hope this bug can be fixed.
Bye Jens
PS: Here is a beautiful shot of the Mars south pol (my 8k flatmars map, 16k normal map)
...
Indeed, I have reported exactly this kind of crash repeatedly, but directly to Chris, since he promised to investigate right away. Following his request, I have also sent him a set of tiles that provoke the crash reproducably. I get the crash only if both tilesets involve *.dds format. If the second one besides *.dds is e.g. *.jpg everything works fine under exactly the same setup ...
This is some time ago and I have not heard from Chris about this again, after we exchanged a number of emails about it;-)
Bye Fridger
- John Van Vliet
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re
Hi I also am exp the same crash but only sofar for Earth
Base --level0-4 .png
Night --level0-3 .png
spec. --level 0-3 .png
Normal --level0-3 .png
Clouds 2k .dds
Base --level0-4 .png
Night --level0-3 .png
spec. --level 0-3 .png
Normal --level0-3 .png
Clouds 2k .dds
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Yes, please send me the tiles and I'll see about modifying Celestia to use them . . . I can easily allow up to level 10, but after that I need to bump up the size of the trig tables. I'm a bit concerned about them getting too large. I recommendation just using bigger textures at the last level of detail . . . But, I'll see what I can do.
--Chris
--Chris