bh wrote:Jack...I thought this was a 32k texture, no?
See my previous post about adding spec map and night side lights.
Regards...bh.
Besides Walton's 32k main earth 0.5k tile set, I use a 32k NormalMap tile set of 2k (or 0.25k), a 16k set of Nightlight tiles of size 2k and a fixed 4k spec map.
Please keep in mind that the spec map is most uncritical and really does not need to be bigger then 4k! It just designates the portions that are supposed to reflect the sun light (white) as opposed to the totally non-reflecting land (black).
Unfortunately, KDE-Celestia crashes when I use my small 0.25k NormalMap tiles instead of my original 2k ones. I have checked a lot of things, including the code , but could not locate the reason for the crash yet...
It would be most useful to know whether another NormalMap 'tiler' among you -- using small tiles-- can reproduce that crash perhaps also in Windows?...
I hope Chris will find out the reason.
Bye Fridger