New 8k colored Moon texture

Tips for creating and manipulating planet textures for Celestia.
Cormoran
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Post #61by Cormoran » 26.08.2003, 18:20

If the pics are previously unreleased, I'd love to see them just for curiousity's sake :)

How goes the home-built Solar System btw?

Cheers,

Cormoran
'...Gold planets, Platinum Planets, Soft rubber planets with lots of earthquakes....' The HitchHikers Guide to the Galaxy, Page 634784, Section 5a. Entry: Magrathea

JackHiggins
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Post #62by JackHiggins » 26.08.2003, 18:25

Unreleased Apollo pics?!! :D Brilliant! I'd love to see them!
- Jack Higgins
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And visit my Celestia Gallery too!

Adelvunegv_waya
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pics

Post #63by Adelvunegv_waya » 27.08.2003, 16:35

Just as soon as i get me another scanner ill be posting them.

Actually, the home built systems are coming along fine, Cormoran, making the textures for the planets is taking more time than i figured. I noticed that paint shop pro doesnt have a plugin for fractual landscape generation, should have gotten photo shop. oh well.
Remember the immortal words of Socrates, "I just drank WHAT?"

Cormoran
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Post #64by Cormoran » 27.08.2003, 23:59

A couple of tips that may be handy:

1/ Fractal Terrains (by ProFantasy). It ain't shareware, but its not that expensive, and it does produce good results if you tweak the supplied setting files a bit (I can maybe give you a few pointers if you get it)

http://www.profantasy.com

There's a demo you can download and see if you like it. I've used it for creating worlds. moons, and clouds, using different settings for fractal body generation and colour.

2/ Flaming Pear's Lunarcell - it apparently works with PSP as well as Photoshop. Get the 20 day demo and have a play. It does LOVELY craters, which I use to bumpmap moons.

3/ Wilbur http://www.ridgenet.net/~jslayton/software.html
Wilbur is a heightfield manipulation tool that allows you to input geryscale bumpmaps (8 bit) and converts the shading to height. This is useful for doing altiutude-based colouring for world maps, and also for seeing roughly what the bumpmap will look like when illuminated.

You can get some very interesting effects by combining a greyscale Fractal Terrains-generated map with a lunarcell cratered bumpmap. the level of variance gives a nice random feel to the relief of the world or moon your creating.

As for Gas giants, the traditional method seems to be to manipulate maps of those existing in our solar system. If anyone has any tips on this, I'd be interested in reading them, especially those who have generated fresh gas giant textures.

Hope this helps,

Cormoran
'...Gold planets, Platinum Planets, Soft rubber planets with lots of earthquakes....' The HitchHikers Guide to the Galaxy, Page 634784, Section 5a. Entry: Magrathea

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selden
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Post #65by selden » 28.08.2003, 15:21

Just a quick comment: most "photoshop plugins" work with most of the major (and not so major) paint progams. Most paint programs implement the "photoshop plugin protocol". For example, I used the demo version of Flaming Pear's plugin with Painter Classic, the frebee paint program that came with my graphics tablet.
Selden


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