Venus change texture
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Topic authordanielj
Venus change texture
I tried to substitute "venussurface.jpg" for a 2k texture "Venus.dds",but didn?t work.Instead,I had display problems with no surface appearing when I hit I key.How can I change the texture in Venus?
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Topic authordanielj
Venus texture display
Darkmiss wrote:did you edit the solarsys.ssc to reflect the filename change ?
Yes,i TRIED,but it didn?t worked.It seem that substitute "venussurface.jpg" for "Venus.dds" didn?t worked.I had explained
I must admit, you explanation was very vague.
I didnt know if what you said was the files themself or the entry in the ssc file.
where did you put the "venussurface.jpg" file ?
please copy and paste the entry for venus, from you ssc file and paste them here, so we can look for clues.
I didnt know if what you said was the files themself or the entry in the ssc file.
where did you put the "venussurface.jpg" file ?
please copy and paste the entry for venus, from you ssc file and paste them here, so we can look for clues.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Venus change textures
Look!
I tried to substitute the texture "venussurface.jpg" ,in the ssc entries,for a 2k "Venus.dds",but when I did,there were several display problems,either didn?t show the surfaces or didn?t show teh clouds.I tried to change clouds texture too,but without sucess
Texture "venussurface.jpg"
# BumpMap "venusbump.jpg"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052
Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]
CloudMap "venus.jpg"
CloudHeight 50
CloudSpeed 90
}
CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}
RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45
Albedo 0.77
}
I tried to substitute the texture "venussurface.jpg" ,in the ssc entries,for a 2k "Venus.dds",but when I did,there were several display problems,either didn?t show the surfaces or didn?t show teh clouds.I tried to change clouds texture too,but without sucess
Texture "venussurface.jpg"
# BumpMap "venusbump.jpg"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052
Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]
CloudMap "venus.jpg"
CloudHeight 50
CloudSpeed 90
}
CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}
RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45
Albedo 0.77
}
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- Posts: 1034
- Joined: 16.12.2002
- With us: 21 years 11 months
- Location: People's Republic Of Cork, Ireland
Look!
You still didn't tell us where you put the texture?
Anyway, if you are trying to use a dds texture
you didn't edit the ssc file to use it
you should change the texture entry from
To
and make sure the venus.dds file is placed into the "textures/medres" folder.
You still didn't tell us where you put the texture?
Anyway, if you are trying to use a dds texture
you didn't edit the ssc file to use it
you should change the texture entry from
Code: Select all
Texture "venussurface.jpg"
To
Code: Select all
Texture "venus.dds"
and make sure the venus.dds file is placed into the "textures/medres" folder.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Venus change texture
I did exactly as you said,but it didn?t work.When I put Venus.dds in place of venussurface.jpg,when I see the planet and pressed the key "I",appeared a second layer of clouds and no surface.
I had put "Venus.dds" in the med res textures directory.I don?t understand.It?s the only planet I have this problem.
Perhaps because I only see its surface if I hide the clouds?
I had put "Venus.dds" in the med res textures directory.I don?t understand.It?s the only planet I have this problem.
Perhaps because I only see its surface if I hide the clouds?
Darkmiss wrote:Look!
You still didn't tell us where you put the texture?
Anyway, if you are trying to use a dds texture
you didn't edit the ssc file to use it
you should change the texture entry fromCode: Select all
Texture "venussurface.jpg"
ToCode: Select all
Texture "venus.dds"
and make sure the venus.dds file is placed into the "textures/medres" folder.
Try and provide more information when reporting problems or bugs.
In the celestia menu go to about, then OpenGL info. Cut and paste that information to the forum.
Also your system specs, OS and the version of Celestia you are running.
Without this basic information many people will be reluctant to help you.
In the celestia menu go to about, then OpenGL info. Cut and paste that information to the forum.
Also your system specs, OS and the version of Celestia you are running.
Without this basic information many people will be reluctant to help you.
Marc Griffith http://mostlyharmless.sf.net
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- Posts: 1034
- Joined: 16.12.2002
- With us: 21 years 11 months
- Location: People's Republic Of Cork, Ireland
danielj-WAIT!!! Are you saying that you just can't see the surface when the clouds are turned on? Theres a simple explanation for that... Venus' cloud layer is opaque!! You don't seriously think a planet would have a surface in those colours, do you? The only reason it looks like that is because it was radar mapped, because we can't see through the clouds...
I may have misunderstood you but i'm pretty sure that's what you meant...
I may have misunderstood you but i'm pretty sure that's what you meant...
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Topic authordanielj
Venus change textures
There it is :
My system specs are Athlon XP 1800+,256 MB DDR256,Shuttle AK-32A,Geforce 4 MX 440 SE AGP4X 64 MB,HD Maxtor 60.0 GB,Windows XP Professional and Celestia 1.3.0.My video card has Direct X 9.0 and 43.45 Nvidia drivers
Vendor: NVIDIA Corporation
Renderer: GeForce4 MX 440/AGP/SSE/3DNOW!
Version: 1.4.0
Max simultaneous textures: 2
Max texture size: 2048
Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
My system specs are Athlon XP 1800+,256 MB DDR256,Shuttle AK-32A,Geforce 4 MX 440 SE AGP4X 64 MB,HD Maxtor 60.0 GB,Windows XP Professional and Celestia 1.3.0.My video card has Direct X 9.0 and 43.45 Nvidia drivers
Vendor: NVIDIA Corporation
Renderer: GeForce4 MX 440/AGP/SSE/3DNOW!
Version: 1.4.0
Max simultaneous textures: 2
Max texture size: 2048
Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
my ssc looks like this
altho i am only using the with clouds image
i am still working on a new serfice map
and is your .dds image of the serfice and not of the clouds
Code: Select all
"Venus" "Sol"
{
# Texture "Venus.png"
Texture "1Venus.dds"
BumpMap "VenusBump.png"
BumpHeight 5.5
Color [ 0.45 0.25 0.25]
SpecularColor [ 0.25 0.2 0.15 ]
SpecularPower 4.0
HazeColor [ 0.3 0.25 0.1 ]
HazeDensity 0.45
Radius 6052
Atmosphere {
Height 60
Lower [ 0.8 0.8 0.85 ]
Upper [ 0.6 0.6 0.65 ]
Sky [ 0.8 0.8 0.85 ]
CloudHeight 30
CloudSpeed 800
CloudMap "VenusClouds.png"
}
CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}
RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45
Albedo 0.77
}
altho i am only using the with clouds image
i am still working on a new serfice map
and is your .dds image of the serfice and not of the clouds
-
Topic authordanielj
Re: re
My ssc looked like this :
"Venus" "Sol"
{
#Texture "venussurface.jpg"
Texture "venus.dds"
# BumpMap "venusbump.jpg"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052
Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]
CloudMap "venus.jpg"
CloudHeight 50
CloudSpeed 90
}
CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}
RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45
Albedo 0.77
}
But the surface disappear and I have to go back to no Venus.dds texture.Is there a problem combining jpg and dds maps?If possible,send me a photo of this texture
"Venus" "Sol"
{
#Texture "venussurface.jpg"
Texture "venus.dds"
# BumpMap "venusbump.jpg"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052
Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]
CloudMap "venus.jpg"
CloudHeight 50
CloudSpeed 90
}
CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}
RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45
Albedo 0.77
}
But the surface disappear and I have to go back to no Venus.dds texture.Is there a problem combining jpg and dds maps?If possible,send me a photo of this texture
Some people have Venus surface files for download, that just look like the venus clouds, because that is all that we can see of Venus.
maybe the file you downloaded was one of these files, so therfore you woudn't see the real suface. just two layers of clouds. ?
maybe the file you downloaded was one of these files, so therfore you woudn't see the real suface. just two layers of clouds. ?
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
-
Topic authordanielj
Venus change texture
With the file "venussurface.jpg",I can see the surface when I toggle the clouds off.But it?s a 1 k texture.If "Venus.dds" is not a 2k equivalent of "venussurface.jpg",where I can download a 2k "version" of "venussurface.jpg" or "venusmap.jpg"?
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
if you want i can put up a old venus serfice map on my web page , but we might be having some SMALL roling blackouts all weakend and into next week