Saturn's rings again

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Topic author
ogg

Saturn's rings again

Post #1by ogg » 17.05.2002, 00:35

hi, nice to see 1.2.4, been playing with it a while. Just in case it was thought that the rings problem had been done away with though, here's a screenshot:
Image

ugly, eh? Rings too faint and those spikey shadow bits shift and flicker when you look at it from different angles.

Graphics card is a 16meg generic job for a laptop.
OpenGL info:

Vendor: Trident
Renderer: Blade XP/AGP
Version: 1.2.1
Max simultaneous textures: 2
Max texture size: 1024

Supported Extensions:
GL_ARB_multitexture
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_vertex_array
GL_WIN_swap_hint[/img]

is there currently a way to disable ring shadows? I remember chris suggesting that this would be an option in the future... anyone know a hack for this?

thanks
ogg

Axel

Ring probs

Post #2by Axel » 13.06.2002, 21:19

Same with S3 Savage on a Latop under 9x.

Any way to deactivate the ring shadow, Chris?

Thanks,
Axel

Guest

Saturn demi-rings

Post #3by Guest » 29.01.2003, 11:39

Similar problem displaying Saturn's rings. Seems to display rings as if they were solid bodies, ie the half farthest from the sun is dark.

[/code]


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