Pb Saturn with release 1.3
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- Joined: 28.01.2002
- With us: 22 years 9 months
- Location: Seattle, Washington, USA
I haven't been able to figure out what the problem is with ringed planets. The 9700 and 9500 work fine, and Celestia doesn't use any OpenGL extensions that are present on the 9700 and not on the 8500. I really suspect that there's a driver bug involved . . .
When rendering a ringed planet, there are two types of shadows that are shown--the shadow of the planet on the rings, and the shadow cast by the rings onto the planet. In Celestia 1.2.5, the planet-to-ring shadows were the only ones rendered on ATI cards. That's changed in 1.3.0, and I'm fairly confident that it's the ring-to-planet shadows that are causing the problem. I'd recommend that 8500, 9000, and 9100 users turn off ring shadows in the View Options dialog (find it in the Render menu . . .) Not having the ring shadows is a loss, but it's better than a crash . . . Anyhow, I'll continue to pursue this issue, but at the moment I'm really at a loss to explain why ring shadows present such a problem for some ATI cards.
--Chris
When rendering a ringed planet, there are two types of shadows that are shown--the shadow of the planet on the rings, and the shadow cast by the rings onto the planet. In Celestia 1.2.5, the planet-to-ring shadows were the only ones rendered on ATI cards. That's changed in 1.3.0, and I'm fairly confident that it's the ring-to-planet shadows that are causing the problem. I'd recommend that 8500, 9000, and 9100 users turn off ring shadows in the View Options dialog (find it in the Render menu . . .) Not having the ring shadows is a loss, but it's better than a crash . . . Anyhow, I'll continue to pursue this issue, but at the moment I'm really at a loss to explain why ring shadows present such a problem for some ATI cards.
--Chris
New Ati driver 3.4
With the new ATI driver "Catalyst 3.4" the ring shadow problem still exists...
Cats 3.4
Yup I can confirm that with Catalyst 3.4 divers the bug still exists
Vendor: ATI Technologies Inc.
Renderer: Radeon 8500 DDR x86/MMX/3DNow!
Version: 1.3.3717 WinXP Release
Max simultaneous textures: 6
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_pn_triangles
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Vendor: ATI Technologies Inc.
Renderer: Radeon 8500 DDR x86/MMX/3DNow!
Version: 1.3.3717 WinXP Release
Max simultaneous textures: 6
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_pn_triangles
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Live long and prosper!
More problems with ATI
In addition for mentioned above I have problems with daysides of Pluto, Mercury, Venus and Mars. They're not visible at all! I can see only the glimpse of their atmosphare. The problem card is common you all.
Athlon tb 1,33
512 DDR
Club ATI Radeon 9100 128Mb
Win XP (no SP1)
More information will given if needed!
Athlon tb 1,33
512 DDR
Club ATI Radeon 9100 128Mb
Win XP (no SP1)
More information will given if needed!
hi Masse,
I think I had the same problem the first time I tried v 1.3.0. Now, and i don't know why, it's gone. As always, if you don't have the last drivers, update them it will maybe fix the problem.
If it doesn't and if it is the same problem I had, for me it seemed to be related to bump map, so by editing the solarsys file and disabling all the bumpmap lines (ie bumpmap, bumpheight) you will maybe fix the problem.
Hope this help you.
G.
I think I had the same problem the first time I tried v 1.3.0. Now, and i don't know why, it's gone. As always, if you don't have the last drivers, update them it will maybe fix the problem.
If it doesn't and if it is the same problem I had, for me it seemed to be related to bump map, so by editing the solarsys file and disabling all the bumpmap lines (ie bumpmap, bumpheight) you will maybe fix the problem.
Hope this help you.
G.
Cats 3.5
I just updated to Catalyst drivers 3.5. And still no fix. People with Radeons, please submit the bug report to ATI so that they at least notice this bug in bug reports.
Live long and prosper!
Catalyst 3.6
With the new ATI driver "Catalyst 3.6" the ring shadow problem still exists...
Offtopic: My favorite (freeware) car simulation from http://www.racer.nl looks worse compared to all drivers before! So ATI what's up? Drunken by success? Come on....
Offtopic: My favorite (freeware) car simulation from http://www.racer.nl looks worse compared to all drivers before! So ATI what's up? Drunken by success? Come on....
:(
Yup I can confirm this. Still not fixed in Catalyst 3.6 Writing another driver feedback report and if you haven't done the same allready please do so. You can also PM the guy that started this thread (which is read by ATI) on Rage3D so he can add more info or up the number of confirmations. The Celestia problem is allready on this list.
Live long and prosper!
This probably doesn't matter but here goes:
So far I haven't had any of the symptoms described or any other for that matter. I can view the ring shadows without problem. I'm using Celestia V1.3.1 pre5
900Mhz Amd Duron w/384 MB Ram
Windows XP Pro SP1
Vendor: ATI Technologies Inc.
Renderer: Radeon 7500 DDR x86/MMX/3DNow!
Version: 1.3.3803 WinXP Release
Max simultaneous textures: 3
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ATI_envmap_bumpmap
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
So far I haven't had any of the symptoms described or any other for that matter. I can view the ring shadows without problem. I'm using Celestia V1.3.1 pre5
900Mhz Amd Duron w/384 MB Ram
Windows XP Pro SP1
Vendor: ATI Technologies Inc.
Renderer: Radeon 7500 DDR x86/MMX/3DNow!
Version: 1.3.3803 WinXP Release
Max simultaneous textures: 3
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ATI_envmap_bumpmap
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Windows XP Pro SP2
AMD Athlon 64 3200+ (Orleans)
GeForce 8400 GS 256MB
AMD Athlon 64 3200+ (Orleans)
GeForce 8400 GS 256MB
ATI Problems w.Saturn fixed but i have others too w. stars
I recently format my PC and install again celestia, and i download the most recently drivers for my ati 8500 128mb ddr. after that i started with the same satrun problem, but, fixing the vertex to multitexture it was solved(from openGL blah...) , but when i get closer to a star (seems to be passing -28.42 apparent mag i start to see what you can see in the image, and this shapes start moving across my entire screen) i want to know if there's a solution, because i toggled all options on and off and seems nothing, solve my troubles, i also changed my openGL conf to max performance, then max quality, but seems to no work with any conf.
Any suggestions will be really apreciated.
Thanks,
Giorgio
ps: sorry about the english.
RE: ATI Problems Saturn fixed but i have others too w. stars
i'm forgot to say that happens in windowed and full screen modes.
RE:ATI Saturn fixed but stars troubles
Thanks by your time, i'll do, so as it's an OpenGL bug there's not a chance to be solved by configuring Celestia?.
Thanks anyway.
Giorgio
Thanks anyway.
Giorgio
Cats 3.7 :(
Unfortunately the new Catalyst 3.7 drivers still don't fix this problem. So keep reporting this to ATI.
Live long and prosper!
I checked with GLview And it says that these extensions are missing:
OpenGL 1.3
GL_ARB_multisample
OpenGL 1.4
GL_ARB_shadow
Does this have anything to do with the shadows problem?
OpenGL 1.3
GL_ARB_multisample
OpenGL 1.4
GL_ARB_shadow
Does this have anything to do with the shadows problem?
Live long and prosper!
Cats 3.8 :(
I just installed Catalyst 3.8 drivers and the bug still has not been fixed. So we still have to send as many reports as possible.
Click here and report
And what about the two missing features above? Are they the cause of this bug?
Click here and report
And what about the two missing features above? Are they the cause of this bug?
Live long and prosper!
Cats 3.10
There is some good news about Catalysts 3.10. The planet texture is not corrupt anymore
But the problem with very slow rendering and ugly rings (blocky / aliased) is still here.
So keep on reporting this problem to ATI until they fix it!
But the problem with very slow rendering and ugly rings (blocky / aliased) is still here.
So keep on reporting this problem to ATI until they fix it!
Live long and prosper!
Texture problem quick fix
ATI users, just go to render and select view options. Then turn ring shadows off and Saturn and Uranus' texture and speed problems are fixed and they still look good.