Enjoy!
Bye Fridger
![Image](http://www.shatters.net/~t00fri/images/marineris.jpg)
abiogenesis wrote:Chris,
When you say "future", do you mean "this is a feature that may be implemented by my offspring in a few generations" or do you have some neat tricks for using big textures in the works?
- a b i o g e n e s i s -
GARR wrote:There is no useful information in your post, only scream-?I am so coooool!? ...
GARR
GARR wrote:Thanks! You rules!
steffens wrote:I did a quick forum search but I could not find anything about this new converter tool nm16. Where can I find this?
Also, well, I know that fridger offered to make his devil-based dds converter available a long time ago and there was not a lot of response, but is there a chance to get this tool too? Building from source under linux should be no problem...
thanks, steffens
GARR wrote:Ooooh... You are so volcanic ( like the well-known volcano on Sicily).
OK! In some things you are right.
I ask you to write all posts in the future in such style ( more science, less
blah-blah).
GARR wrote:This pictures are real, and so far from dream...I cannot see critical
difference between old pics and the latest ones...
GARR wrote:Please work in actual pixels, and don't use hard jpg-compression, because
your pictures are too blurry (excluding far-away structures), and there are
some jpg artefacts on them. And 800-600 is enough.
GARR wrote:Ooooh... You are so volcanic ( like the well-known volcano on Sicily).
I ask you to write all posts in the future in such style ( more science, less
blah-blah).
Sorry for late reply, but I was fishing.
Q1 : used texture? ( file, url, resolution )
Q2 : show 6 pictures -
Use CONSTANT location!
1. Basic, early morning, volks Normal Map
2. Basic, late evening, volks Normal Map
3. OpenGL/NV comb, early morning, volks Normal Map
4. OpenGL/NV comb, late evening, volks Normal Map
5. OpenGL/NV comb, early morning, new Normal Map
6. OpenGL/NV comb, late evening, new Normal Map
Please work in actual pixels, and don't use hard jpg-compression, because
your pictures are too blurry (excluding far-away structures), and there are
some jpg artefacts on them. And 800-600 is enough.
john Van Vliet wrote:great work ,you but my maps to shame . I still have a LOT more to learn