earth bumps
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Topic authorBuzz
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earth bumps
Would it be a good idea to bumpmap earth too?
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- Site Admin
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Actually, it is possible to use a bump map for Earth . . . There are some good ones available here:
http://gw.marketingden.com/planets/earth.html
I honestly haven't experimented with them . . . Also, Celestia can't handle both a gloss map (for specular reflections from the oceans) and a bump map simultanously. I will fix this very soon.
--Chris
http://gw.marketingden.com/planets/earth.html
I honestly haven't experimented with them . . . Also, Celestia can't handle both a gloss map (for specular reflections from the oceans) and a bump map simultanously. I will fix this very soon.
--Chris
Ok I've tried gloss map and bump map simultanously on 1.2.1 and works ... hmmm ... not so good on my TNT2 ... so this is for those Ati x500 and Geforce (not) MX's. well if u guyz can take a short criticism : The lens Flare really could use LOTS of work ... I've compared a real picture of Earth and Sun and one from Celestia (I think this is too much, but this is what u'r after , right ?) and the problems are light from sun is far much brighter in reality (about 100x) the halo effect on atmosphere planets are in fact much more visible in reality then in Celestia (just TRY to see the clouds from the dark side of the planet when the sun is on the oposite side), and another thing : all the stars should apear as dots not bricks ...
that's it for criticism now for the praise
It's got a LOT of potential ... I've never seen so much ambition in one project so BIG ... the simulation of space is a very BIG thing(I've try it so I know) the scale is absolutly fantastic ... the feeling is wonderfull is like having a private universe at home(with some coding u can do realy nice things like alien invasion and so on)... I would like to help u guyz but I don't know how (maybe I tiny little spec of a glimpse of a code? something like: weather patterns ?if anyone is interested seriously u can give me a mail to c4xp@msn.com)
Keep up the very good work...
that's it for criticism now for the praise
It's got a LOT of potential ... I've never seen so much ambition in one project so BIG ... the simulation of space is a very BIG thing(I've try it so I know) the scale is absolutly fantastic ... the feeling is wonderfull is like having a private universe at home(with some coding u can do realy nice things like alien invasion and so on)... I would like to help u guyz but I don't know how (maybe I tiny little spec of a glimpse of a code? something like: weather patterns ?if anyone is interested seriously u can give me a mail to c4xp@msn.com)
Keep up the very good work...
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Sammy wrote:Why would it require a powerful computer to run bump maps? Any decent video card (Geforce/Radeon) can run bump mapping with ease. At least emboss, dot 3, or environmental. Pixel/vertex shaders are available only for the Radeon 8500 and Geforce 3/4's, and those are already powerful cards as it is.
Not true. GF2 MX's can easily do Pixel shaders.
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The GeForce2 doesn't support DirectX 8 pixel shaders, but it does support the register combiner extension in OpenGL, which is all that Celestia cares about. You'll find that for any GeForce card, the pixel shaders option in the render menu is available. Celestia uses pixel shaders for bump mapping and gloss mapping (mask for specular highlights on the Earth's oceans.)
--Chris
--Chris
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Displacement Mapping
Just got the latest issue of my gaming magazine...
Displacement Mapping is a new technology, propably in the Radeon 9000,
actually changing the surface of an object with something like a bump map...
you could only use the old bump maps, and the surface would be plastic...
*shudder*
imagine, a moon with real craters that you could fly into...
*shudders more*
Displacement Mapping is a new technology, propably in the Radeon 9000,
actually changing the surface of an object with something like a bump map...
you could only use the old bump maps, and the surface would be plastic...
*shudder*
imagine, a moon with real craters that you could fly into...
*shudders more*
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Sirius wrote:
Just as an example
Big version:
http://www.3d-center.de/images/2002/03-25_pic1.jpg[/url]
I am pretty certain chris is working on something like this...If this could be done with little to no lag...hmmm the possibilities!
I am sure that the detail won't be as good as whats shown there...but just a little is better than naught
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
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Topic authorBuzz
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I have been trying to add bumps to earth and it seems that the dds and a bumpmap is too much for my GeForce 2 with 32MB. It does work in combination with the earth.png. The moon does work with the dds and bumps and looks great, but mars does not work, while its dds and bumpmap are of equal size or smaller! Are the mars files bigger unpacked than the moon's, or is something else the reason for this not to work?
- t00fri
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Buzz wrote:I have been trying to add bumps to earth and it seems that the dds and a bumpmap is too much for my GeForce 2 with 32MB. It does work in combination with the earth.png. The moon does work with the dds and bumps and looks great, but mars does not work, while its dds and bumpmap are of equal size or smaller! Are the mars files bigger unpacked than the moon's, or is something else the reason for this not to work?
I get very beautiful bumpmapped highres 8k results as follows:
I take the 8k BlueMarble earth, take the 10k bumpmap available on
http://gw.marketingden.com/planets/planets.html, scale it cubically down to 8k. Next I bumpmap the 8k earth.tif with this 8k bumpmap in GIMP (Filters/Bumpmap with a depth of 20) and save the result as a *.tga file. This I then convert into a DXT1c format.
The effect is just incredible and brilliantly sharp and the whole thing works perfectly with my 32MB GeForce 2 GTS...
Fridger