CAn i use normal Map`s on a ATI?

General discussion about Celestia that doesn't fit into other forums.
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Commander David
Posts: 73
Joined: 27.06.2002
With us: 22 years 5 months
Location: Germany
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CAn i use normal Map`s on a ATI?

Post #1by Commander David » 06.07.2003, 08:53

Hi,

I`ve try'ed out to use normal map`s in my celestia but i can see no differences between normal map and NO. Bump Map is disabled.
CAN I use normal Map`s on a Radeon 9500 128MB with Cat 3.5?
If Yes, please help me to see the effect.
I use Celestia 1.3.1 pre 5 and here is the openGL info:

Vendor: ATI Technologies Inc.
Renderer: Radeon 9500 x86/MMX/3DNow!/SSE
Version: 1.3.3804 WinXP Release
Max simultaneous textures: 8
Max texture size: 2048

Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multisample
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_pn_triangles
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Celestia on my System:
AMD Barton 2800+@3000+
1024 MB DDR-RAM
ATI Radeon 9500 non Pro 128MB
_________________
However if God is a mistake, then I do not regret anything. More worth living than this mistake did not give it.

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 10 months
Location: Seattle, Washington, USA

Post #2by chris » 06.07.2003, 18:50

Yes, normal maps will work fine on a Radeon 9500.

--Chris

Paolo
Posts: 502
Joined: 23.09.2002
With us: 22 years 2 months
Location: Pordenone/Italy

Post #3by Paolo » 06.07.2003, 22:03

I have an ATI Radeon 8500.
Does normal maps work also on this graphic card?
If yes how can I make them work?

Thanks
Bye - Paolo
Remember: Time always flows, it is the most precious thing that we have.
My Celestia - Celui


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