Preloading Textures ???

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Topic author
Thomas

Preloading Textures ???

Post #1by Thomas » 01.05.2002, 20:47

I've got the bigearth, moon and mars textures (.dds files).

Now i've got a question.
When I go to one of these objects for the first time after starting celestia, the camera runs towards it, it gets bigger and bigger ... and then, there is a break. object disappears, reappears and thats it.
This only happens once (flying to object somewhen later from anywhere and after viewing the universe a bit works fine, without break)
So this fact makes me believe:

Celestia seems to not preload textures for some kind of mipmapping.

As this saves memory, it's overall good, but: what about loading textures when an object is selected (during user is on the journey to it) ?

(maybe i'm wrong - i've never viewed celestia code and it's just about my hardware)

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