after quite a bit of tedious repairing and seemlessly merging the 2 hemispheres
of the 8k Mercury texture (from Mariner 10 mission, 11k), I think I am
now definitely getting 'somewhere'.
-- the 2 hemispheres join seemlessly without any left-over
'pathologies'. All crater shadows are to ONE direction around the
whole planet.
-- all artifacts are eliminated and the texture is of quite good
quality throughout.
-- I also made a nice 8k bump/normal map, using my S-shaped functional
form (!) with the 'in-out level curve' tool that I developed
together with Mario/SG on account of generating the 16bit elevation
maps of Mars from the MOLA raw data.
-- The surface shades are quite subtle and the colors are derived/mapped from
my reference true-color Moon photo (Apollo).
-- Apart from 4k and 8k sizes, I'll also make a 1k Mercury texture, of course..
-- Have a look at the state of the art (all images with 8k normal map):
Bye Fridger
![Image](http://www.shatters.net/~t00fri/images/mercury8k-bmp4.jpg)
![Image](http://www.shatters.net/~t00fri/images/mercury8k-bmp12.jpg)
![Image](http://www.shatters.net/~t00fri/images/mercury8k-bmp3.jpg)