In the new 1.31P3 Release
here is what happends to models that are too close to eachother
Space Shuttle and payload models from the side.
the Galeleo launch is above the shuttle
And as we move the view above the shuttle.
the payload starts to disapear behind the shuttle.
1.31P3 Model Clipping Problem
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Topic authorDarkmiss
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1.31P3 Model Clipping Problem
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Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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That problem has been there for ages- it's because they're so close together, and pretty tiny in Celestia space, it doesn't know which one to render in front or behind the other.
Just make the distance between them a bit bigger, and that problem should mostly go away. If the models have to be really close together, that's just a problem you'll have to put up with for the time being...
Just make the distance between them a bit bigger, and that problem should mostly go away. If the models have to be really close together, that's just a problem you'll have to put up with for the time being...
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Topic authorDarkmiss
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well i just increased the distance of the payload, and all is fine, Thanks.
I just changed the SemiMajorAxis to 0.03
I just changed the SemiMajorAxis to 0.03
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32