1.31P3 Model Clipping Problem

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Topic author
Darkmiss
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Joined: 20.08.2002
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Location: London, England

1.31P3 Model Clipping Problem

Post #1by Darkmiss » 13.06.2003, 01:05

In the new 1.31P3 Release
here is what happends to models that are too close to eachother

Space Shuttle and payload models from the side.
the Galeleo launch is above the shuttle
Image

And as we move the view above the shuttle.
the payload starts to disapear behind the shuttle.
Image
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Topic author
Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #2by Darkmiss » 14.06.2003, 00:01

Can anyone tell me why this is happening :?:
CPU- Intel Pentium Core 2 Quad ,2.40GHz

RAM- 2Gb 1066MHz DDR2

Motherboard- Gigabyte P35 DQ6

Video Card- Nvidia GeForce 8800 GTS + 640Mb

Hard Drives- 2 SATA Raptor 10000rpm 150GB

OS- Windows Vista Home Premium 32

JackHiggins
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Post #3by JackHiggins » 14.06.2003, 00:13

That problem has been there for ages- it's because they're so close together, and pretty tiny in Celestia space, it doesn't know which one to render in front or behind the other.

Just make the distance between them a bit bigger, and that problem should mostly go away. If the models have to be really close together, that's just a problem you'll have to put up with for the time being...
- Jack Higgins
Jack's Celestia Add-ons
And visit my Celestia Gallery too!

Topic author
Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #4by Darkmiss » 14.06.2003, 13:14

thanks Jack ill give it a go
CPU- Intel Pentium Core 2 Quad ,2.40GHz

RAM- 2Gb 1066MHz DDR2

Motherboard- Gigabyte P35 DQ6

Video Card- Nvidia GeForce 8800 GTS + 640Mb

Hard Drives- 2 SATA Raptor 10000rpm 150GB

OS- Windows Vista Home Premium 32

granthutchison
Developer
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With us: 22 years

Post #5by granthutchison » 15.06.2003, 16:51

I find a rule of thumb (which may have some basis in the code, for all I know) is to place the orbiting model "outside" the thing it's orbiting - that is, make its orbital radius greater than the radius of the model its going around.

Grant

Topic author
Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #6by Darkmiss » 15.06.2003, 20:51

well i just increased the distance of the payload, and all is fine, Thanks.
I just changed the SemiMajorAxis to 0.03
CPU- Intel Pentium Core 2 Quad ,2.40GHz

RAM- 2Gb 1066MHz DDR2

Motherboard- Gigabyte P35 DQ6

Video Card- Nvidia GeForce 8800 GTS + 640Mb

Hard Drives- 2 SATA Raptor 10000rpm 150GB

OS- Windows Vista Home Premium 32


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