ringworld

The place to discuss creating, porting and modifying Celestia's source code.
ElPelado
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Post #41by ElPelado » 12.06.2003, 13:46

si ya se que puedo programar en Linux. el problema es que yo tengo Windows 98(XP proximamente). :D

me da gusto hablar con alguie nque hable castellano.
---------X---------
EL XENTENARIO
1905-2005

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marc
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Post #42by marc » 12.06.2003, 13:46

OK, I hope im not jumping the gun here Chris.
http://mostlyharmless.sourceforge.net/p ... e-sort.zip
(celestia.exe only)

Its based on what was in CVS last Friday, so pretty much 1.3.1pre3
If people could do the same with and without tests that I did above it would be great.
Keep in mind that for some of the addons I had to do a lot of zooming and rotating at the maximum magnitude limit to make them crash.
Last edited by marc on 13.06.2003, 01:41, edited 1 time in total.

jamarsa
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Post #43by jamarsa » 12.06.2003, 15:06

ElPelado wrote:

si ya se que puedo programar en Linux. el problema es que yo tengo Windows 98(XP proximamente).


Ah, pero puedes instalar tambi?n una partici?n en Linux en el mismo equipo (es lo que yo tengo en casa) al coste de un par de Gigabytes, claro. Esto si lo preparas antes de crear una partici?n NTFS, pues si no tendr?as que reformatear el disco para hacer dos particiones. Si en cambio hablas de un equipo nuevo, la cosa es m?s f?cil. Te recomiendo que lo pruebes en este segundo caso, pues Linux es ideal para profundizar en tus conocimientos de inform?tica, sobre todo sabiendo ingl?s.

Translation:

Ah, but you can install a Linux partition too in the same machine (It's what I have at home), at the cost of a pair of Gb of disk space. You can do this only before converting your FAT32 partition to NTFS, or you would need to reformat all the disk to make room for two partitions. If you are talking of a new machine, things are easier. I recommend you to try in the last one, because Linux is ideal to improve computer knowledge, specially with good English understanding.

ElPelado
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Post #44by ElPelado » 12.06.2003, 15:25

MARC: the file that you put to download, what is? the fix? with this we should be able to see the ring world going fom sun to his star, and also the elevator??

JAMARSA: first of all, i dont have many free space on my disk. and i'm having lots of problems with my computer. so i wont try nothing "dangerous" now. at least i will wait to have my computer working properly with what i have now. then mayeb i will think of buying more RAM(i olny have 128M) and installing Linux. but not now.
---------X---------

EL XENTENARIO

1905-2005



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jamarsa
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Post #45by jamarsa » 12.06.2003, 15:51

ElPelado wrote:

JAMARSA: first of all, i dont have many free space on my disk. and i'm having lots of problems with my computer. so i wont try nothing "dangerous" now. at least i will wait to have my computer working properly with what i have now. then mayeb i will think of buying more RAM(i olny have 128M) and installing Linux. but not now.


Yes, that's wise if you haven't spare disk (but you'll have to buy more disk too, or take difficult decisions at deleting things :wink: )

ElPelado
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Post #46by ElPelado » 12.06.2003, 17:36

i have a 40 Gb disk, divided in two(20-20). i have some movies that i have to pass to CD's, thats my problem.

i think that this forum is not to talk about this. so, lets forget it. it also makes me feel bad...
---------X---------

EL XENTENARIO

1905-2005



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wcomer
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Post #47by wcomer » 22.06.2003, 21:50

Marc,

The shadow squares do not seem to fully eclipse the sun, and I wonder if they are not of the correct height. I'm using ringworld_1.1 and the shadow squares look at most half the height of the ringworld.

cheers,
Walton Comer

marc
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Post #48by marc » 23.06.2003, 03:47

Walton,
Your'e right, the shadow squares are not high enough. I've already fixed this in the next version which will be released when 1.3.1 comes out. (or when the crashing bug is fixed) :wink:

granthutchison
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Post #49by granthutchison » 17.07.2004, 18:00

granthutchison wrote:The Puppeteer fleet was fleeing the Core Explosion when they discovered the Ringworld, so they were moving away from the galactic centre.
The location and nature of the Ringworld star is actually pretty well defined in the books - it's to the galactic north of Sol, and even has a Puppeteer catalogue number!

Hmmm. It seems Niven was using an unconventional version of "galactic north" in his book. I'd forgotten that the Puppeteer Fleet of Worlds was moving out of the galactic plane preparatory to heading for the Magellanic Clouds. Since the MCs lie south of the galactic plane, his "galactic north" doesn't make much sense in conventional coordinates. But the Galaxy, like Venus, effectively has two "north" poles. The conventional north pole is the one that lies north of the ecliptic plane, but its rotational north pole is the one from which it would appear to rotate anticlockwise - and for the Galaxy that lies on the same side of the galactic plane as the Magellanic Clouds. So Niven (like Celestia!) uses rotational north. That places the Ringworld star in our southern skies:

Code: Select all

300000 "EC-1752:Ringworld"
{
RA 12.25
Dec -27.4
Distance 201
SpectralType "G3V"
AbsMag 4.89
}

Grant


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