Chris,
I've been lurking for months now, and I wanted to say that this latest pre-release is a tremendous improvement. The AltSurface feature greatly reduces the level of effort for comparing the superb textures from the artist in celestia's dedicated fan base. As an example, I've finally seen all of the Don Edwards terraformed mars sequence. I'm pleased to see that the AltSurface handles not only textures and bumpmaps but the haze and specular features as well. I hope that sometime in the next few releases you will be able to allow for complete specificity of all the Atmosphere commands.
Here is my Terraformed Mars AltSurface .ssc for Don Edwards textures.
Code: Select all
AltSurface "IM Terraformed Mars 1" "Sol/Mars"
{
Texture "TM01.dds"
BumpMap "marsbump.*"
HazeColor [ 1 1 1 ]
HazeDensity 0.45
}
AltSurface "IM Terraformed Mars 2" "Sol/Mars"
{
Texture "TM02.dds"
BumpMap "marsbump.*"
Color [ 1 0.75 0.7 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.45
Albedo 0.150
}
AltSurface "IM Terraformed Mars 3" "Sol/Mars"
{
Texture "TM03.dds"
BumpMap "marsbump.*"
BumpHeight 2.5
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Albedo 0.30
}
AltSurface "IM Terraformed Mars 4" "Sol/Mars"
{
Texture "TM04.dds"
BumpMap "marsbump.*"
BumpHeight 2.5
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Albedo 0.30
}
AltSurface "IM Terraformed Mars 5" "Sol/Mars"
{
Texture "TM05.dds"
BumpMap "marsbump.*"
BumpHeight 2.5
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Albedo 0.30
}
AltSurface "IM Terraformed Mars 6" "Sol/Mars"
{
Texture "TM06.dds"
BumpMap "marsbump.*"
BumpHeight 2.5
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Albedo 0.30
}
AltSurface "IM Terraformed Mars 7" "Sol/Mars"
{
Texture "TM07.dds"
BumpMap "marsbump.*"
BumpHeight 2.5
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Albedo 0.30
}
I don't know if Don still has those textures hosted, but for those who have them, altsurface .ssc's seems to look for textures in all the usual places (i.e. the new hierarchical system works fine.)
Also, Albedo, Color and BumpHeight don't seem to have any effect as yet, but I put them in in hopes of the next pre-release
cheers,
Walton Comer