there are enthusiast windows users, there are windows programmers, and there are people that are willing to help this project. if we had actually invested more time and effort into things like social media earlier, then we almost certainly wouldn't have this issue in the first place.Art Blos wrote:I am sure that there are enthusiasts among Windows users. But they need to be made aware that we need them.
Celestia 1.7.0 Development Thread
- TheLostProbe
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"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... impossible to describe with our limited vocabulary."
- Dr. Wallace Breen
- Dr. Wallace Breen
TheLostProbe wrote:john71 wrote:
Maybe Windows users should have a separate subforum here. We have unique problems and experiences, it seems.
no point. it would just be better to state that you are running windows instead of posting it in a specialized thread.
I'm sorry, but Markerz version of Windows Celestia is not the one I can actually use. Also, the Android version is not for me.
It feels like and behaves like a different software.
I absolutely respect what Onetwothree and Markerz did, but their vision and their Unix and Android software is not the original Celestia I love.
That's why I think that a Windows only subforum would be better, with it's own developers.
I fear Onetwothree and Markerz are not real Windows developers anymore, so we should form our own community.
Last edited by john71 on 27.12.2022, 11:39, edited 1 time in total.
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Topic authoronetwothree
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TheLostProbe wrote:we also have ajtribick who is currently thinking about re-joining the dev team i believe?
The last news from Andrew I have is that he decided to left Celestia, I don't know if he want to return.
TheLostProbe wrote:chris is also an option but i don't think he has touched windows development in years
Forget about Chris. I don't think he ever returns.
TheLostProbe wrote:how does this work exactly? is it like if i tweet on my account it tweets on the @CelestiaProject account? or something different?
https://help.twitter.com/en/using-twitter/tweetdeck-teams
I've sent you an invitation.
Art Blos wrote:And this is impossible. Don't you understand yet? "For fun" you gave hope to thousands of Celestia users in 2018 year?
The problem is that you heard what you wanted to hear.
Art Blos wrote:I am sure that there are enthusiasts among Windows users. But they need to be made aware that we need them.
https://github.com/CelestiaProject/Celestia/issues/322 - Jul 17, 2019. More then three years ago.
Art Blos wrote:Let me just say that emigration did not prevent further correction of errors in the Unix version, including graphic ones. So it can't really be considered as an argument.
That's just a your opinion.
Art Blos wrote:Unfortunately no. I have seen your posts and we have been testing the new version. Localization still works incorrectly in the native interface. And this "red cross" instead of a icon and strange letters "B"...
Please report this to gh with a listing of installed files and console output.
- Art Blos
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Another bad news...onetwothree wrote:The last news from Andrew I have is that he decided to left Celestia, I don't know if he want to return.
Do you serious think I'm the only one who thinks so? We all hoped for a better future.onetwothree wrote:The problem is that you heard what you wanted to hear.
One post on GitHub is also not enough.onetwothree wrote:Jul 17, 2019. More then three years ago.
Maybe. But everyone has their own life problems.onetwothree wrote:That's just a your opinion.
What files should be in this list? I don't think it's all in a row.onetwothree wrote:Please report this to gh with a listing of installed files and console output.
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Topic authoronetwothree
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- TheLostProbe
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he recently joined the discord server again so i just inferred from that that he might be open to development againonetwothree wrote:The last news from Andrew I have is that he decided to left Celestia, I don't know if he want to return.
i see. it looks like it worked because i sent a test tweet through and it's visible. currently working on a tweet about us being open to more developers (yes i will specifically mention windows developers)onetwothree wrote:https://help.twitter.com/en/using-twitter/tweetdeck-teams
I've sent you an invitation.
i think you're right but it's worth a shot, the worst thing i can get is a "No, sorry" from him in DMsonetwothree wrote:Forget about Chris. I don't think he ever returns.
"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... impossible to describe with our limited vocabulary."
- Dr. Wallace Breen
- Dr. Wallace Breen
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Topic authoronetwothree
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Small update on goals set in the first message. Green == done.
My midterm plans for user visible changes are:
* Modern font rendering. No more bitmap fonts, only TrueType! Support for RTL languages (hebrew, arab, persian). Paused.
* Not only Qt5 but other UI will be supported. Help needed.
* Better star rendering. In progress.
* Make interface more friendly to languages other than English. Paused.
* Plug-ins. We really should not put everything into the core. Such features like audio support or scripting languages should be implemented as plug-ins. Paused.
* Remove old rendering paths. 2018th is near its end, so why should we support ancient OpenGL 1 or ARB vertex programs? Even Radeon r300 cards manufactured 13 years ago support OpenGL 2.1. So let's remove anything but OpenGL 2.1. Done.
* Port Celestia to OpenGL ES 2.0 so it will run on low power hardware which doesn't have desktop GL (Rasberry PI & other ARM based HW). Done.
* When OpenGL ES is ready port and we have enough human power and enthusiasm then we'll start porting for Android. Done.
Future from a developer view:
* Modernize the codebase C++11. It's much better than previous standards. Done.
* Remove deprecated OpenGL features (immediate mode, fixed pipeline). We should have only modern GLSL based rendering. Done.
* Remove autotools (Done) and QMake. Add CMake instead. Done.
* Build Celestia as a library + small applications with GUI. Done.
My midterm plans for user visible changes are:
* Modern font rendering. No more bitmap fonts, only TrueType! Support for RTL languages (hebrew, arab, persian). Paused.
* Not only Qt5 but other UI will be supported. Help needed.
* Better star rendering. In progress.
* Make interface more friendly to languages other than English. Paused.
* Plug-ins. We really should not put everything into the core. Such features like audio support or scripting languages should be implemented as plug-ins. Paused.
* Remove old rendering paths. 2018th is near its end, so why should we support ancient OpenGL 1 or ARB vertex programs? Even Radeon r300 cards manufactured 13 years ago support OpenGL 2.1. So let's remove anything but OpenGL 2.1. Done.
* Port Celestia to OpenGL ES 2.0 so it will run on low power hardware which doesn't have desktop GL (Rasberry PI & other ARM based HW). Done.
* When OpenGL ES is ready port and we have enough human power and enthusiasm then we'll start porting for Android. Done.
Future from a developer view:
* Modernize the codebase C++11. It's much better than previous standards. Done.
* Remove deprecated OpenGL features (immediate mode, fixed pipeline). We should have only modern GLSL based rendering. Done.
* Remove autotools (Done) and QMake. Add CMake instead. Done.
* Build Celestia as a library + small applications with GUI. Done.
- TheLostProbe
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done, see this linkTheLostProbe wrote:currently working on a tweet about us being open to more developers
i unfortunately was not able to figure out how to pin tweets through TweetDeck, so i guess for now i'm just going to have to RT that tweet once every few tweets
"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... impossible to describe with our limited vocabulary."
- Dr. Wallace Breen
- Dr. Wallace Breen
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Topic authoronetwothree
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Topic authoronetwothree
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Open cmd.exe window. Go to Celestia folder (use cd command) and execute Celestia (celestia-win.exe) and copy string written to the cmd.exe window.Art Blos wrote:Can you elaborate on what you mean? I ran Celestia across command line to enable "Edit Mode".
I need clearer instructions, otherwise it's just a waste of time.
- Art Blos
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I have already done all this. Nothing else is displayed there even after closing the simulator.onetwothree wrote:Open cmd.exe window. Go to Celestia folder (use cd command) and execute Celestia (celestia-win.exe) and copy string written to the cmd.exe window.
Founder and head of the project "Celestia Origin"
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Topic authoronetwothree
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Topic authoronetwothree
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- Art Blos
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What system was the screenshot taken on? Or is it just Wine?onetwothree wrote:works for me. dunno why it doesn't work for you.
By the way, I note that parameters of the Earth here are also in English.
Added after 33 minutes 47 seconds:
Console output doesn't work, only file output. Only these lines remain in the file:
Code: Select all
Error getting joystick caps.
Saving preferences . . .
Opened registry key
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Topic authoronetwothree
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Wine.Art Blos wrote:What system was the screenshot taken on? Or is it just Wine?
I just use outdated translations.Art Blos wrote:By the way, I note that parameters of the Earth here are also in English.
That's ok. if celestia is not able to load res_XX.dll then there is a message about this.Art Blos wrote:Console output doesn't work, only file output. Only these lines remain in the file:
Please check artifacts from https://github.com/CelestiaProject/Celestia/actions/runs/3800075166 and post here output.
- Art Blos
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Output from an artifact windows-x86 with Qt5.onetwothree wrote:Please check artifacts from https://github.com/CelestiaProject/Celestia/actions/runs/3800075166 and post here output.
Code: Select all
Error getting joystick caps.
msgid==LANGUAGE lang=ru
ui translation=locale\res_ru.dll
langID=1049
Localization is complete, familiar icon is back.
However, lack of daylight on 32-bit system is worries. Can help "IgnoreGLExtensions" function in config file?
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Topic authoronetwothree
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