Celestia 1.7.0 Development Thread
Celestia 1.7.0 64 bits (test)
+ = error to Download
celestia.exe English
+ vcruntime140.dll
+ vcruntime140_1.dll
+ msvcp140.dll
celestia-qt.exe french
+ msvcp140_1.dll
windows 10 directX 12
AMD Athlon(tm) II X2 215 Processor 2.70 GHz
RAM 4 GB
OpenGL Version: 3.3.0
Vendor: NVIDIA Corporation
Renderer: GeForce 315/PCIe/SSE2 => directX 11
GLSL Version: 3.30 NVIDIA via Cg compiler
Max simultaneous textures: 4
Max texture size: 8192
Point size range: 1 - 190
Line width range: 0.500000 - 10.000000
Point size granularity: 0.12
Number of interpolators: 60
Max anisotropy filtering: 16.00
+ = error to Download
celestia.exe English
+ vcruntime140.dll
+ vcruntime140_1.dll
+ msvcp140.dll
celestia-qt.exe french
+ msvcp140_1.dll
windows 10 directX 12
AMD Athlon(tm) II X2 215 Processor 2.70 GHz
RAM 4 GB
OpenGL Version: 3.3.0
Vendor: NVIDIA Corporation
Renderer: GeForce 315/PCIe/SSE2 => directX 11
GLSL Version: 3.30 NVIDIA via Cg compiler
Max simultaneous textures: 4
Max texture size: 8192
Point size range: 1 - 190
Line width range: 0.500000 - 10.000000
Point size granularity: 0.12
Number of interpolators: 60
Max anisotropy filtering: 16.00
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
@symaski62
Please note that Celestia uses OpenGL v2 (or later) and does not use DirectX at all.
To fix the error messages and to allow Celestia v1.7 to run, you should install Microsoft's Visual C++ runtime libraries on your computer. Their installer can be downloaded from
https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
You do not need to reboot your computer after you have installed the runtime libraries.
Please note that Celestia uses OpenGL v2 (or later) and does not use DirectX at all.
To fix the error messages and to allow Celestia v1.7 to run, you should install Microsoft's Visual C++ runtime libraries on your computer. Their installer can be downloaded from
https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
You do not need to reboot your computer after you have installed the runtime libraries.
Selden
@selden
A quick question.
I have managed to get a copy of vcpkg going set for VS2019-x64-static.
Cmake still doesn't find them since I have a non standard setup, but I am used to fixing that myself.
However, there packages you are using that won't compile static via vcpkg even though the tool supports static.
I can't compile them outside of vcpkg because of OS incompatibilities with python etc.
I run Win7 and there is ZERO chance of W10 getting on my lan, nor am I a fan of W8.1 either.
Nor have I been able to navigate things like discourse, the structure makes no sense to me.
Any chance you can ask whomever makes the support libraries to work on static compiles via vcpkg.
I only quit tinkering with celestia because I couldn't get the support libraries to compile for me and vcpkg made no sense at the time.
A customer walked me through setting up vcpkg, until I got it.
Once I understand its internal structure a little more, I am going to be compiling a version that stays completely out my user profile
Janus.
[EDIT: Fix typos and what I use for spilling, ugh, spelling.]
A quick question.
I have managed to get a copy of vcpkg going set for VS2019-x64-static.
Cmake still doesn't find them since I have a non standard setup, but I am used to fixing that myself.
However, there packages you are using that won't compile static via vcpkg even though the tool supports static.
I can't compile them outside of vcpkg because of OS incompatibilities with python etc.
I run Win7 and there is ZERO chance of W10 getting on my lan, nor am I a fan of W8.1 either.
Nor have I been able to navigate things like discourse, the structure makes no sense to me.
Any chance you can ask whomever makes the support libraries to work on static compiles via vcpkg.
I only quit tinkering with celestia because I couldn't get the support libraries to compile for me and vcpkg made no sense at the time.
A customer walked me through setting up vcpkg, until I got it.
Once I understand its internal structure a little more, I am going to be compiling a version that stays completely out my user profile
Janus.
[EDIT: Fix typos and what I use for spilling, ugh, spelling.]
Last edited by Janus on 27.05.2022, 14:10, edited 1 time in total.
Toggle display of "frames per second" (FPS) being rendered
test
celestia.exe 669 Kb => full écran 1600x900 +100 fps (not Orbit)
celestia-qt.exe 997 Kb => full écran 1600x900 +80 fps (not Orbit)
okay
test
celestia.exe 669 Kb => full écran 1600x900 +100 fps (not Orbit)
celestia-qt.exe 997 Kb => full écran 1600x900 +80 fps (not Orbit)
okay
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
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Topic authoronetwothree
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Great news!
I hope that it works with Huffyuv and with Lagarith (lossless) codecs too!
https://lags.leetcode.net/codec.html
I found this page:
"Timo Rothenpieler5 years ago
PermalinkNot a question for ffmpeg-devel.
Also, lagarith decoding is supported natively."
https://ffmpeg-devel.ffmpeg.narkive.com/CH98YQSd/lagarith-codec-and-ffmpeg
And I found this too:
https://ffmpeg.org/doxygen/0.9/lagarith_8c.html
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Topic authoronetwothree
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Markerz wrote:I was able to build Celestia win32 today with ffmpeg+h264 after reverting the change to stop using ffmpeg on windows and some other changes.
the two video codec both work for me. to use h264, need to install ffmpeg[x264] instead of only ffmpeg
great news. the last is probably a root cause why i had ole-initialization issues because native windows codec was used instead of x264.
john71 wrote:Also, lagarith decoding is supported natively."
decoding.
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- Location: Suzhou, China
made a PR to reenable it, and you can download the built binaries to test here https://github.com/CelestiaProject/Celestia/actions/runs/2564030364
Can anyone please create and share the x64 build for someone like me and many other people who can't do it on their own?
Many thanks.
Andrea
Many thanks.
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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Topic authoronetwothree
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Topic authoronetwothree
- Site Admin
- Posts: 706
- Joined: 22.09.2018
- With us: 6 years 1 month
https://github.com/CelestiaProject/Celestia/actions/runs/2772991128 this build fixes some compatibility issues with celx discovered by Celestia Origin team.
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Topic authoronetwothree
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Topic authoronetwothree
- Site Admin
- Posts: 706
- Joined: 22.09.2018
- With us: 6 years 1 month
Congratulations!
By the way, I'm on the Github page but I can't create the latest 1.7 build.
On the build.windows (x64) page I cant find any exe file. I run all the tasks.
https://github.com/CelestiaProject/Celestia/runs/7606281752?check_suite_focus=true
Where can I get the exe file?
By the way, I'm on the Github page but I can't create the latest 1.7 build.
On the build.windows (x64) page I cant find any exe file. I run all the tasks.
https://github.com/CelestiaProject/Celestia/runs/7606281752?check_suite_focus=true
Where can I get the exe file?