Pictures from Celestia

General discussion about Celestia that doesn't fit into other forums.
john71
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Post #861by john71 » 21.02.2022, 14:29

Countryside 8k. The lower clouds are not very good, I have to improve them.

Base textures are from here:

https://opengameart.org/content/hitw-terrain-textures

Countryside 8k-1.png
Countryside 8k-2.png
Countryside 8k-3.png
Countryside 8k-4.png

john71
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Post #862by john71 » 22.02.2022, 19:55

Gas giant exoplanet v9:

I tweaked this image:

https://scitechdaily.com/a-hot-jupiters-dark-side-is-revealed-iron-clouds-titanium-rain-and-extreme-winds/

Credit: Mikal Evans

gas giant v9-1.png
gas giant v9-2.png
gas giant v9-3.png
gas giant v9-4.png
gas giant v9-5.png

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DaveBowman2001
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Post #863by DaveBowman2001 » 23.02.2022, 07:17

STS-71 (Atlantis)
unknown.png
unknown.png
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

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DaveBowman2001
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Post #864by DaveBowman2001 » 16.03.2022, 09:39

The Milky Way and the Andromeda galaxies
Untitled.jpg
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

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trappistplanets
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Post #865by trappistplanets » 16.03.2022, 19:33

DaveBowman2001 wrote:The Milky Way and the Andromeda galaxies
what addon are you using for andromeda?
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

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DaveBowman2001
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Post #866by DaveBowman2001 » 16.03.2022, 22:56

This one. It was recovered from the Catalan site
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

john71
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Post #867by john71 » 27.03.2022, 20:19

Sol 32k (new ESA texture):

https://www.esa.int/Science_Exploration/Space_Science/Solar_Orbiter/Zooming_into_the_Sun_with_Solar_Orbiter

Sol-2022-1.png
Sol-2022-2.png
Sol-2022-3.png
Sol-2022-4.png
Sol-2022-5.png

john71
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Post #868by john71 » 29.03.2022, 20:24

Fictional Venus clouds 32k (based on snowfall_the_cat's texture):

Venus-2022-1.png
Venus-2022-2.png
Venus-2022-3.png
Venus-2022-4.png
Venus-2022-5.png

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DaveBowman2001
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Post #869by DaveBowman2001 » 30.03.2022, 03:35

STS-99 (Endeavour)...during the Shuttle Radar Topography Mission (SRTM). This is also Endeavour's final solo spaceflight
Untitled.jpg
Last edited by DaveBowman2001 on 01.04.2022, 03:07, edited 2 times in total.
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

john71
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Post #870by john71 » 30.03.2022, 17:05

Andromeda Galaxy (M31) 8k:

Andromeda 2022-1.png
Andromeda 2022-2.png
Andromeda 2022-3.png

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DaveBowman2001
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Post #871by DaveBowman2001 » 01.04.2022, 01:53

The fifth and last Hubble Servicing Mission, STS-125 (Atlantis)
Hubble addon by Jestr
Untitled.jpg
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

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DaveBowman2001
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Post #872by DaveBowman2001 » 01.04.2022, 02:53

STS-63 (Discovery)...the Shuttle-Mir program's dress rehearsal mission before STS-71
Untitled.jpg
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)

john71
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Post #873by john71 » 14.04.2022, 13:37

Saturn 32k new texture (NASA Cassini close-up texture added):

Saturn 2022-new-1.png
Saturn 2022-new-2.png
Saturn 2022-new-3.png
Saturn 2022-new-4.png
Saturn 2022-new-5.png
Saturn 2022-new-6.png
Saturn 2022-new-7.png


Added after 26 minutes 20 seconds:
Real Saturn (NASA/Kakitsev, AI enhanced):

Saturn-Nasa.jpg


Added after 7 hours 6 minutes:
Image from a similar position as the NASA photo (crude approximation):

Saturn 2022-new-8.png

john71
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Post #874by john71 » 16.04.2022, 14:37

Saturn with corrected colors and less artifacts:

Saturn 2022-corrected.png
Saturn 2022-corrected-2.png

john71
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Post #875by john71 » 25.04.2022, 20:52

I think this is the best Saturn texture I can create:

Saturn 2022 hiper-1.png
Saturn 2022 hiper-2.png
Saturn 2022 hiper-3.png
Saturn 2022 hiper-4.png
Saturn 2022 hiper-5.png

john71
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Post #876by john71 » 01.05.2022, 18:22

256k Earth clouds (procedural dds):

256k clouds-1.png
256k clouds-2.png
256k clouds-3.png
256k clouds-4.png

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trappistplanets
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Post #877by trappistplanets » 02.05.2022, 00:27

john71 wrote:256k Earth clouds (procedural dds):
this looks quite nice
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

john71
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Post #878by john71 » 02.05.2022, 06:59

trappistplanets wrote:this looks quite nice

Thanx. Unfortunately it seems that Celestia should use 3D clouds because the 2D textures look unrealistic even at very high resolutions.

Maybe a 2D->3D conversion inside Celestia can produce 3D clouds from the cloud textures.

Also the surface after 64k is unrealistic, because there should be visible 3D elevation.

128k~1 pixel is 300m, 256k~1 pixel is 150m.

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trappistplanets
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Post #879by trappistplanets » 02.05.2022, 10:50

celestia is a program that is ment to run on most PCs, and having 3d generated clouds might be hard for potato PCs to render without crashing everything, same goes for 3d surface elevations......though you could do low poly surface tiles and just tile everything together so when you zoom in you see the elevation (kinda like a 3d version of a VT)....though thats really hard to pull off
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

john71
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Joined: 10.08.2016
With us: 8 years 3 months

Post #880by john71 » 02.05.2022, 11:59

trappistplanets wrote:though you could do low poly surface tiles and just tile everything together

The simple mirroring and "bending" of a few pixels using elevation data would be nice to build some kind of rudimentary 3D environment.

In the case of clouds a very simple 3D representation would be perfect (using VT pixels).


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