Which are the most underdeveloped parts of Celestia?
Which are the most underdeveloped parts of Celestia?
This thread is about criticizing Celestia.
Not the development team, just the current state of the software and it's add-ons.
As I see, some of the new members are trying to express their frustration in other topics, which can be problematic.
We should centralize all the frustration.
So let's blow off steam!
Not the development team, just the current state of the software and it's add-ons.
As I see, some of the new members are trying to express their frustration in other topics, which can be problematic.
We should centralize all the frustration.
So let's blow off steam!
Hi.
One, present from Celestia beginning, it the very poor rendering of far stars.
None of the three options gives a realistic appearance of them.
Goofy.
One, present from Celestia beginning, it the very poor rendering of far stars.
None of the three options gives a realistic appearance of them.
Goofy.
"Something is always better than nothing!"
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- Art Blos
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1) Poor look of galaxies;
2) Poor look of cometary tail
3) Poor look of star crown;
4) Poor look of black holes;
5) Lack of relief on planets;
6) Lack of secondary shadows on objects (for example on spacecraft);
7) Errors between VSOP87 and DE431;
8) Not a red Moon during an eclipse;
9) One model for all periods of the object's existence.
I have not written anything new.
2) Poor look of cometary tail
3) Poor look of star crown;
4) Poor look of black holes;
5) Lack of relief on planets;
6) Lack of secondary shadows on objects (for example on spacecraft);
7) Errors between VSOP87 and DE431;
8) Not a red Moon during an eclipse;
9) One model for all periods of the object's existence.
I have not written anything new.
Founder and head of the project "Celestia Origin"
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- trappistplanets
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stars and galaxies don't move
some neutron stars are so massive that some of them tend to have gravitational lenzing, same goes for entire galaxies, this was clealy observed with hubble
yes! that is a must haveArt Blos wrote:10) Lack of choice of alternative textures for clouds;
yes black holes need magor updates, ie, gravitational lenses, acreation disks (like ones in space engine) (not all black holes have disks however)Art Blos wrote:4) Poor look of black holes;
some neutron stars are so massive that some of them tend to have gravitational lenzing, same goes for entire galaxies, this was clealy observed with hubble
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
- Art Blos
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Don't ask too much from Celestia. All of the above requires a huge amount of data.Eric Nelson wrote:How about a lack of things such as the life cycle of stars and nebulae evolution along with pm (proper motion) and plate tectonics on terrestrial bodies like Earth for example.
Plus no tides or anything related and no universe expansion.
Founder and head of the project "Celestia Origin"
- trappistplanets
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Art Blos wrote:1) Poor look of galaxies;
yeah, galaxies and comet tails could use some updates and changesArt Blos wrote:2) Poor look of cometary tail
a galaxy by default should resemble something like this (looks of all galaxies will be different) (this is just ngc 4414)
https://upload.wikimedia.org/wikipedia/commons/th ... 1200px-NGC_4414_(NASA-med).jpg
not a boring low quality blue sprite model with a orange core, as for elliptical galaxies, we should use luke's models, but make them galaxies by default instead of nebulae
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
- DaveBowman2001
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I know this issue has been solved in 1.7.0, but....
Render limit for non-DSC objects at 10 million LY is the most frustrating for me
Render limit for non-DSC objects at 10 million LY is the most frustrating for me
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"
Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)
"I'm sorry Dave, I'm afraid I can't do that"
Spacecrafts Addon Developer since 2018
Celestia Versions: 1.7.8 (Mobile), 1.6.4 and 1.7.0 (Windows)
I think these can be solved by relatively simple methods.Art Blos wrote:Don't ask too much of Celestia. All of the above requires a huge amount of data.
Solution 1:
"Movie" GIF files as textures
Solution 2:
Temporal textures: I mean a texture should have a TEMPORAL COORDINATE assigned to it.
Like: tempcoor -100000 to -10000000. So the texture will be seen between those temporal coordinates, in years.
Last edited by john71 on 08.06.2021, 11:34, edited 2 times in total.
- DaveBowman2001
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- Art Blos
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In this format too many restrictions.john71 wrote:"Movie" GIF files as textures
There is such an opportunity even now. But in order for a noticeable relief to appear on large planets, the model must have 1-10 millions of polygons. Better to implement existing technology that turns normal maps into real relief.john71 wrote:Yes, we should use cmod files for moons and planets.
Founder and head of the project "Celestia Origin"
Art Blos wrote:In this format too many restrictions.
What about WebP?
https://en.wikipedia.org/wiki/WebP
Art Blos wrote:Better to implement existing technology that turns normal maps into real relief.
I agree.
- trappistplanets
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there needs to be procedual surface topograpy based on the given bump map, and when your really close, the game can just randomly prodedualy render topogeaphy that was unable to be specified in the bump mapDaveBowman2001 wrote:In addition, the surface of terrestrial worlds are flat
Added after 23 seconds:
if the meshes are way to high poly, some computers will not like thatjohn71 wrote:Yes, we should use cmod files for moons and planets.
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
- Anthony_B_Russo10
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Like what John1 said, there is a need of real tie addon updating. It would really help with install with a large number of addons that cause the program to take a while to load.
More supported model file types, like obj models.
More supported model file types, like obj models.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
- Gurren Lagann
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Performance improvements with extremely large catalogs, and render limits for hyperdistant quasars.
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Current major projects:
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- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
- Anthony_B_Russo10
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CO is meant to be an addon, it is far to hefty to shipped standard.Celestia Origin>Celestia.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.